Hotline Miami 2: Wrong Number

Hotline Miami 2: Wrong Number

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(11 levels) FROM THE ASHES: VENGEANCE V
   
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6.441 MB
16 Apr, 2017 @ 1:23pm
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(11 levels) FROM THE ASHES: VENGEANCE V

In 1 collection by Molotov Milkshake
VENGEANCE (5 PART CAMPAIGN, 52 levels)
5 items
Description
The year is 2000, and 50 BLESSINGS are now in charge of the USA. Or rather; they should be. A state of anarchy has set in, gangs of punks and thugs roam the ghostly remains of Americana. Welcome to the New America.

The Russian remnants have grown in strength, challenging the Blessed leadership on their capital turf: Boulder, Colorado. Mainly thanks to a once-exiled member of the Family, the elusive 'Brother', Saviour of the Old Blood.

Meanwhile, with his drunken grip loosening on both power and reality, the General plots to unleash a secret weapon, but all is not as it seems...

Join Jacket as he pays a visit to an old friend, on an adventure spanning three states. This is the explosive finale of the VENGEANCE series and an alternate future follow-up to Hotline Miami 2.

FROM THE ASHES, the Phoenix will rise.

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Created and written
by Richard (throwaway_hero)

Testing, feedback and creative input
by THELEGOMACK and Technobreaker

Most of the mods here were made by Richard (such as Bald Jacket player+face, tank gunners, mutant, most face sprites and various props)

Other credits:

Wasteland Gang mod
by THELEGOMack

Hazmat faction
by Dannyjudas

Tank sprites
by Robracer97

NFORCE arcade machines + Colombians to mafia mod
by CrazyJaydon

Neon punk by
Yossarian

Soldiers to mafia mod
by DrDonut

---------------------

Special thanks to

Yossarian for his guides. That knowledge allowed me make things like those tank gunners.

THELEGOMack for testing and making the awesome exclusive WASTELAND GANG mod.

Technobreaker for testing and inspiration.

And thanks for playing, everyone!

---------------------

You can play the previous episodes here:

If you have not already, play the VENGEANCE series here:

PART I:

http://steamproxy.net/sharedfiles/filedetails/?id=733397369

PART: 2

http://steamproxy.net/sharedfiles/filedetails/?id=783320095

PART: 3

http://steamproxy.net/sharedfiles/filedetails/?id=806179628

PART: 4

http://steamproxy.net/sharedfiles/filedetails/?id=859964737
99 Comments
Molotov Milkshake  [author] 29 Apr @ 5:36am 
Yep, unfortunately there's no way to stop it :(
dragoon4 26 Apr @ 1:42pm 
Not sure if it happened to anyone else but for me the last 3 levels keep blaring alarm sound even when I finished mod and exited to main menu.
Molotov Milkshake  [author] 27 Sep, 2023 @ 2:48am 
And the nuclear apocalypse too I guess
Casandshail 24 Sep, 2023 @ 9:42pm 
I knew all that smoking would catch up to him
♠ Longfinger ♠ 21 Jan, 2021 @ 5:03pm 
Oh fair enough then
Molotov Milkshake  [author] 21 Jan, 2021 @ 4:59pm 
He is Brother. Son's big bro who was too unstable for the original Russian mafia. The blood is just the implication that he is part of the family.
♠ Longfinger ♠ 21 Jan, 2021 @ 12:37pm 
Honestly don't worry about the little critiques I gave, as said they were minor and barely distracted me from enjoying the game. Although is the leader of "The Blood" or whatever the russian cult is called supposed to be Son? Or is he like related to Son in any way? Also where did the Blood even come from? (This isn't so much of a critique more so genuinely interested as this is still one of my favourite custom map series) I think if it was flushed out how they came to be it would have made their involvement more impactful.
Molotov Milkshake  [author] 21 Jan, 2021 @ 3:20am 
Thanks again! I also hate that siren, but nobody has been able to find the cue to make it stop. Would have loved to apply it, but even Yossarian hasn't located it.

I tried to make parts 1-3 of the Vengeance series tie into the backstory of the characters in HM1+2, so that we could get a bit more depth and character development, and see how Jacket ended up as damaged as he was in the first game. The Martin Brown trilogy was fun and I tried to cram as many 80s sci-fi and action movie references into it as possible, whilst also developing Jacket and Beard's friendship a bit. I even showed Jacket's side of the phone conversation as the nukes hit San Fran which we saw from Beard's perspective in HM2 just for fan service.

I've unfortunately never seen the Biker fat guy crash glitch before, so I'm sorry you've experienced that.
Molotov Milkshake  [author] 21 Jan, 2021 @ 3:19am 
Part 5 was just me getting creative since the rest of the series were prequels to the main games and I hated the way HM2 ended. You're exactly right in that I wanted to create an alternate ending/timeline after HM2, and I wanted it to be a bit crazy and 'out there'.

Just to address it, the General was mostly a complacent douchebag, but at times Jacket was simply hallucinating (as he does) a more disturbing surreal version of him, rooted more in his own damaged psyche.

It was a huge learning curve with the level editor and custom content, but I am also pretty happy with the final part. Thanks again for playing and I'm glad it struck a chord with you!
♠ Longfinger ♠ 20 Jan, 2021 @ 7:44pm 
I also liked how instead of Richard, it appears as if the General has become a pseudo-supernatural entity at times (Or it might be brainwashing or Jacket's mental state rotting) whilst still using Richard. And even though the Drug War was my least favourite, everything was done really well and got me interested (Hell, I spent majority of last night playing this) and the final chapter (This apocalyptic era) really put the nail in the coffin and showed that even though the world is going through an apocalyptic state, people are still rebuilding (For example when Jacket went into that dude's shop after some cowboy asshole was taunting the shop owner). Really my only critique on this is the glitch of the constant self destruction siren near the final levels and at the very first vengeance chapter, sometimes it would crash as Biker when I would cut open the fat dudes, but these things are minor and it didn't stop me from enjoying this. So again, well done.