Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Hán giản thể)
繁體中文 (Hán phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bungari)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (tiếng Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraine)
Báo cáo lỗi dịch thuật
{Documents\My Games\Sid Meier's Civilization 5\MODS\Units - Mounted Scouts (v 2)}
Find the line <UnitArtInfo>ART_DEF_UNIT_HORSEMAN</UnitArtInfo>
change to <UnitArtInfo>ART_DEF_UNIT_U_HUNS_HORSE_ARCHER</UnitArtInfo>
it uses the huns horse archers, so if you play the huns, keep an eye on the icons if you use both.
In that file is the options to change unit statistics, strength-range etc. Its much more enjoyable with the mounted archers.
I'm using them so far and they do seem a bit overpowered for early game, I mean, you can get it to move 5 squares without movement penalty by terrain, and attack ranged with extra line of sight, currently using them to support artillery with this extra LoF.
My personal opinion after using it, I would recommend that it's health should be reduced by about 30%, and that it keep as a ranged unit, but change it to 1 square range instead of 2.
Nice work, keep the good stuff coming ^^
. Revision 1 - Aug 20, 2012 @ 4:09pm
. Revision 2 - Aug 20, 2012 @ 4:09pm
Minor typographical error fix.
. Revision 3 - Aug 20, 2012 @ 5:11pm