Stellaris

Stellaris

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Updated Systems 0.7 for Stellaris 1.5 [Điscontinued]
   
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12 Apr, 2017 @ 7:31am
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Updated Systems 0.7 for Stellaris 1.5 [Điscontinued]

Description
Mod that adds more planets and moons to most systems, even starter ones
Tired of those 1-5 planet small systems? Say no more.
1.5.* compatible
Leviathans and Utopia compatible

original post: http://steamproxy.net/sharedfiles/filedetails/?id=697009655


By the way, I recommend to play maps of half size of your favourite because of lags. Less stars, more planets.
Now it is pretty common to have a system with +10 minerals or +15 science points.
Now having a frontier outpost in the middle of 8 resource-rich system has really strategic importance.
Also bigger systems mean more time to fly through them from one end to another. By other words, you can use your tactics more accurately.

Leviathans DLC systems remain unchanged
Utopia DLC systems changed a bit



Known issues:
Spawning of all mobs properly (space whales, voidclouds, shards and other pew pew stuff) is not guaranted.
In extra large systems (+20 planets) may be not possible to build wormhole stations. I didn't fix it due to the fact LOT of mods change the same file (where is the maximum distance of wormhole station) so to keep a better compatability with other mods.
30 Comments
𝕱𝖔𝖝 11 Sep, 2019 @ 7:21am 
It will been updated? Or some new?
shoobers 26 Sep, 2017 @ 5:05pm 
As an FYI, if you do still want to use this...don't. You spawn with no buildings.
Atrion 13 Sep, 2017 @ 2:18pm 
And i know that modding games is really tiresome, i use to mod total war games and it needs a lot of codding but stellaris is worse kkkk.
Atrion 13 Sep, 2017 @ 2:16pm 
Yes man i use your mod since the version 1, you have nice ideas the civil war would be very interesting freeports as well and independe wars would be awesome thanks man.
Jinax  [author] 13 Sep, 2017 @ 2:05pm 
I thank you and everyone else. Together we made Stellaris greater again. :)

PS. Maybe, when I get a good idea, I may make an another mod. About sectors, "regions", dominions and freeports. About greater control over your vassals. About greater impact of unhappy factions. About more important "faction attraction". About civil wars and insurgencies. About plotting in AI empires. About holy wars, more often independence wars. About changing totally the fleet cap and changing the tactics of doomstacks to tactics of several about-equally strong fleets. About better federations, unions and confederations. About The Enemy, unknown, yet terrifying.
But that thing'd need a damn lot of coding.. and in these terms, I am still a newbie.
Atrion 13 Sep, 2017 @ 1:58pm 
Thanks for aswering man and for the mod that you provided so far have a good day.
Jinax  [author] 13 Sep, 2017 @ 1:55pm 
No, not anymore. There are a lot of other mods, like Real Space. They are doing generally the same. With better coding, stability and mainly, compatability. So this is up to 1.5... and discontinued.
Atrion 13 Sep, 2017 @ 1:30pm 
are you going to udpate this mod man? Thanks for the mod
Atrion 10 May, 2017 @ 7:34am 
canyou update the mod i always use. Thanks
JG83Wolf 7 May, 2017 @ 1:41pm 
No problem Jinax love the mod
Notepad++ works great