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Far as i remember you can disarm them, the script places the mines when is executed so if you want them to be placed at certain time you can use an waituntil {}; before the line of the script.
You can do that in init.sqf or another script executed globally
In alias_mines.sqf notice the class "APERSMine" which is the type of mine i create and place where IEDs are, if you want a different mine with different range and effect replace that class with the desired one.
I never used BIS module because in the past they were broken by each update and weren't reliable, maybe that changed and worth taking a look to their minefield module i think they provide more options there.
Looks like is working. The debug part is broken, markers for mines after the first group don't show up. Just take an engineer and you will see the mines in the second marker, just use a small radius so you don't have to move too much. I will fix that marker placement part asap.
Armaholic
Ok mate, i will have a look ASAP, maybe is something broken. Where did you take the script from? Armaholic or STEAM?
null = ["1marker_center1",400,"APERSBoundingMine",10,true,true] execVM "AL_mines\alias_mines.sqf";
null = ["marker_center",400,"IEDUrbanBig_F",10,true,true] execVM "AL_mines\alias_mines.sqf";
Please do so and let me know. Thanks!