Space Engineers

Space Engineers

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Airtight Force Field Hangar Doors
   
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Type: Mod
Mod category: Block
File Size
Posted
Updated
12.654 MB
9 Apr, 2017 @ 8:05am
7 Feb, 2019 @ 12:58pm
13 Change Notes ( view )

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Airtight Force Field Hangar Doors

Description
A couple of hangar door blocks of different length that can be switched between
  • airtight but permeable to characters, ships, etc. (open, green)
  • non-permable (closed, blue)
  • off but unfortunately still airtight :(

Additional features
  • force field length of 1 through 10 blocks
  • closed state catches bullets
  • longer force fields are substantially more demanding in terms of energy consumption and components
  • survival-ready with both construction and LOD models.
  • the blocks use vanialla textures (except for the field itself, obviously)
  • one purely decorative base-block without force field for the sides
  • small block versions
  • colors can be defined by adding the following key value pairs to the block name:
    cc <color when closed>
    co <color when opened>
    e.g. "Force Field Door 123 co blue cc red" is blue when open and red when closed
    see screenshot for color names (I know, that "lime" doesn't quite fit the color...)

Energy consumption [kW]

Length
small
large
0
0.01
0.1
1
3
30
2
10
100
3
20
200
4
35
350
5
53
530
6
75
750
7
100
1000
8
130
1300
9
160
1600
10
200
2000

Reviews

Review by Lord Wraith
Review by Trogbane

Credits

Here's a big thank you to Shaostoul for his invaluable tutorials on SE modding with blender whithout the help of which I could hardly have achieved any of this. Thanks so much for taking the time to explain everything from setting up the utilities to exporting and debugging! I also used the TransparentMaterials.sbc from his force field block as a template.

Known Issues

I found a fix to update the positions of the subparts in single player so that the block moves with the ships. However, I did not find a way to do that every frame, but only every 10th frame, so it moves somewhat laggy... As long as your ship stands still it's fine, though. See the discussion for further details if you think you can contribute to a solution.
Popular Discussions View All (2)
8
7 Mar, 2021 @ 2:27am
idea for color options
SultonMRP
1
22 Jun, 2019 @ 2:55pm
Update Subpart Positions
Hannobal
356 Comments
SpaceKitteth 24 Sep @ 11:16am 
Is there a version that has less power consumption?
Just_Gamer 13 Aug @ 6:36pm 
Is there any way to make in transparent?
Tang0Down 28 Jun @ 2:33pm 
Doors tend to wiggle in place and flat out break in multiplayer and fling you around. I love the function of these, just wish they were more stable.
Deathpaw 26 Jan @ 12:09pm 
Experience stutter on a small grid ship that looked horrible. Marking down until its fixed.
Viperoo 6 Jul, 2023 @ 12:55pm 
can you do pls a Force Field a Length with round about 40-50 ? ^^
Storm 27 Feb, 2023 @ 12:28pm 
I seem to be having some issue, could be related to something else, when I group them and put the group on a button to open/close it works, but called from a timer block to do it, it turns them off and there is nothing in the instruction chain that tells it to turn them off. Anyone else have anything weird like that. Not seeing anything in the logs.
MadmanMac 9 Oct, 2022 @ 4:38am 
great work and really easy to use, im hoping to use this in a nexus hub me n my buddies are setting up, would like to ask you for permission to reup privately and with all due mentions and links back, will that be ok ?
troubled_offspring 11 Sep, 2022 @ 4:22pm 
any work still being done to fix the laggy movement if these are on a grid? looks terrible when your moving hahah
kingkydude 15 Jul, 2022 @ 4:11pm 
@Amar, it still works, in the closed position the force shield its effectively a door that cannot be passed through. in the open position its still airtight but will allow ships and entities to pass unhindered
amar 27 Jun, 2022 @ 6:32pm 
Hi, does this mod still work? The shields are airtight in the closed position but don't let anything pass through like is shown in the showcase image. Also adding the key value pairs to the block names does not affect the colors. Have I misunderstood how this mod works?