Space Engineers

Space Engineers

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UNSC Orbital Elevator (Vanilla)
   
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Type: World
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2.298 MB
5 Apr, 2017 @ 3:52pm
8 Apr, 2017 @ 8:52pm
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UNSC Orbital Elevator (Vanilla)

Description
The Orbital Elevator, also called a space elevator or the tether, is a colossal structure utilized on all major human colonies prior to the Human-Covenant war. It can transport people and goods from planet-side to high orbit (and vice versa).

Once a human colony has become productive and begins to export massive amounts of goods off-world, Orbital Elevators are installed. With tendril rails reaching beyond the major gravitational pull of the planet, the sheer scale of the elevator is an impressive feat of engineering. Harvest had seven such elevators to export food, which also served as vital means for evacuating the planet when the Covenant attacked. However, the elevators are highly vulnerable to attack and, if sufficiently damaged, the tendrils can crash down and cause wide-scale damage.

- - - Earthside Terminal: Roomy center of ground-side operations. Lots of storage and small meeting rooms allowing for commerce and easy movement of goods, as well as being able to shelter a large number of people in an evacuation. Has heavy security doors and shutters on the windows.

- - - - Elevator car: Several cargo containers, oxygen systems, and a large number of seats allow movement of supplies and people. You can either manually pilot the carriage in the flight seat or use the remote control and set it to autopilot once it's set with coordinates. Has two cameras, one on top and one on the bottom, to aid with manual parking.

- - - - - Orbital station: A civilian station that would be used as the basis for the Orbital Defense Platforms. Features storage, connectors for freighters to load/offload supplies, many modifiable rooms and artificial gravity.

The elevator is actually quite smooth and safe, using light armor rails and 4 non-friction wheels with hydrogen thrusters to move the platform. The car can be locked down on Earthside and in Orbit, takes about 2 minutes to make a full trip, and can seat over a dozen people. The model for the Earthside terminal is based on the New Mombasa elevator seen in Halo 3: ODST.

NOTE: This device is fairly easy on FPS, but seems to cause a stuttering (the game will stutter and periodically freeze, depending on whether your computer is having a stroke or sneezing. Also, the remote control will only take the carriage within about 300m of the orbital station. I don't know why this is, but you'll have to manually guide it in.)
250 Comments
only1tiberious 13 Jun, 2022 @ 8:47pm 
yo @Mrevan312, what halo ship would you want me to make in full scale? im running out of ideas
MrEvan312  [author] 12 Sep, 2020 @ 3:07pm 
This is quite an old system and obsolete even when it was new, honestly, as it sorta defeats the purpose of an elevator being thruster-driven, with hydrogen no less.
Garvey 12 Sep, 2020 @ 1:47pm 
OK so i made some changes, because every time id try to use it, it would veer off and hit the tether, damaging the tether. so, added some more suspensions to to side of the cart, made some changed to the stations so it could fit. worked.....OK. still kept damaging the Tether. SO I put more hydrogen thrusters on. I Grouped four upward facing to DOWN grouped 4 more facing down to UP, then set their thrust override to max, and these groups of thrusters of always off, the extra thrusters i added were for the inertia dampening. now, I can take a smooth trip up and down, without worrying about slamming into the tether.
MrEvan312  [author] 26 Sep, 2019 @ 9:56am 
It should, not sure if this outdated system itself does work but the new one that uses just wheels and a battery or two definitely works in survival. Really just the trick is building it, but it's not impossible.
Mystiq 25 Sep, 2019 @ 8:51pm 
Does this work in survival?
MrEvan312  [author] 14 Mar, 2019 @ 12:37pm 
No need to, I built a new one that works great, in case you somehow hand't noticed.
PrinceLestat 14 Mar, 2019 @ 12:11pm 
you should look at epik teks version it has some good ideas your could probably use and it worked fairly well
MrEvan312  [author] 14 Mar, 2019 @ 11:27am 
I don't think this old system is viable enough anymore anyway since long static single grids capable of breaching atmosphere can be really performance heavy, it'd have to be done with subgrids, but my new and improved system should be capable of doing 35km+ easily. I aim to do a more trimmed down system that can function on a 120km Earthlike planet.
MrEvan312  [author] 14 Mar, 2019 @ 10:41am 
This isn't Earth-like-Start: it's a a much smaller custom-placed Earth-like, thus shorter distance to atmospheric cutoff.
PrinceLestat 14 Mar, 2019 @ 4:57am 
this obviously doesnt work with a eart start does it as 0.0g from earth start is something like 36km not 8 km