Total War: WARHAMMER

Total War: WARHAMMER

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Unit Formations - Minimal Bonuses
   
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Tags: mod, Battle
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458.861 KB
2 Apr, 2017 @ 2:43pm
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Unit Formations - Minimal Bonuses

Description
Ever wondered why there were no formations available for any units, despite half of the Old World's factions being disciplined well enough to use advanced tactics and thus formations?

Now you are able to give most units the order to get into formations of your choice and as you would expect, they also get a bit better in combat by doing so!


This is a simplified version of the original Unit Formations mod, with the majority of the bonuses attached to each formation being removed - only a bare minimum is left to give them the appropriate behaviour.



Formation Availability
These formations are a fully optional extra bit of micromanagement that gives you useful bonuses if you utilize them, but if you activate this mod and choose to not use them yourself, most AI factions will use some of them against you to provide more of a challenge.

What formations are available to you depends on the race you play as well as the individual unit, so for example most of the main Empire and Dwarf units are capable of several formations each, while Vampires have fewer and only available for their more advanced minions and most Orcs are only capable of getting into one very basic formation.

For most core game units to be able to use formations, you will require at least medium unit size in your graphics settings. If the unit is very small by default or lost many men, certain formations may be not possible until you increase the unit size or the unit has recovered. All my tests whether units are capable of supporting a formation at all are done based on fresh units and Ultra unit size.


You should also check out my other mods:
All Factions Unlocked
Campaign Script Modifications
Fast Units - Fast Armies
Gotrek & Felix
Instant Quest Battles
Isabella von Carstein - Legendary Hero
Themed UI Compilation




Detailed Mod Information
There are 10 base formations, some of which have slightly different bonuses if a unit uses a shield. Regiments of Renown can use all of the formations that their base unit can use.

Currently, the bonuses applied to all units using the same type of formation are equal across races. I'm looking into refining this further to potentially give each race some more unique bonuses.

Details about each formation can be found in the discussion thread below.


Supported Unit Mods
Aguirre's Brettonian Units (11.01.2016)
Aguirre's Custom Units (12.01.2016)
Cataph's Kraka Drak: The Norse Dwarfs (08.01.2016)
Cataph's The Southern Realms (08.01.2016)
Guv's Additional Vanilla Units (11.01.2016)
Guv's Additional Vanilla Units v2 (11.01.2016)
Glory Mod: Bretonnia (08.01.2016)
Glory Mod: Dwarfs (08.01.2016)
Glory Mod: Empire (08.01.2016)
Glory Mod: Vampire Counts (08.01.2016)
Knights of the Empire (08.01.2016)
Lokerian's Units of Bretonnia (08.01.2016)
Radious Total Units Mod (11.01.2016)
Regiments of Renown (11.01.2016)


If you have suggestions for more mods that I should support, link them as a comment.
These are the dates when I last checked a mod for updated units. If more units were added to one of these mods that I need to add support for, please make a comment about it.


Upcoming Unit Mod Support
Core Game Chaos / Wood Elves / Beastmen?
Steel Faith Units
MixXxu's Units
Lorehammer Units


Other mentioned unit mods that were requested in no particular order:
Unique Empire States Units
Chaos Divided
DeStark's Units
Elite Units of Reikland & Nuln
StrageAK47's Units
Additional Dwarf Units 1.7
Reiksguard Expanded


Credits
Thanks to Cataph for inspiring me via his Lance of Bretonnia mod and helping me with this one.


Compatibility & Known Issues
This mod should be compatible with all other mods.

These formations are not actually made for Warhammer (they are leftovers from Rome II or Attila) and thus are not optimized at all for it, so some bugs entirely expected. More than half of the existing Rome II formations either did nothing or were broken and causing crashes, so these are the ones that still work mostly as intended.

⚫ Ring of Steel WILL CRASH THE GAME if you use it in an insufficiently spaced area, such as tight city alleys during a siege.
Be careful to only activate it if you are sure that your units won't collide with any objects nearby.
⚫ The outermost models of units that use the Ring of Steel / Wall of Bone formation will go into a "T-form" when idle, which looks weird but is just a visual bug. As soon as they are about to get attacked, they become normal.


Donations
If you like my mods and value the time I spend on improving them, you can support me by donating via Paypal to[www.paypal.com] thecrynsos@gmail.com
Donations will be primarily used to buy future expansions and DLCs of TW:W for modding.
34 Comments
Earyx 22 Jul, 2023 @ 4:13pm 
Are the effects on the pictues the effects the formations will give? Cause if that's the case it seems like way too OP
Zephif cp_dustbowl team 4 Jun, 2018 @ 6:08am 
Does it works only for the bretonnia faction? thanks.
Skarime 8 Mar, 2018 @ 7:37am 
now compatible with sfo ?
Crynsos  [author] 22 Aug, 2017 @ 6:01am 
That sounds rather weird. Of course they would not work for the new units yet as I did not include them so far, but existing formations on existing units should work fine.
Ciel 21 Aug, 2017 @ 5:52pm 
This mod is wonderful--but it looks like the 30 RoR flc broke Yeoman Archer formations for the Bretonnians. Activating formations does nothing.
Crynsos  [author] 2 Aug, 2017 @ 3:55am 
@Prison Mike
Yeah, after a certain amount the game just gets buggy for no reason. I hear it's at least partially related to how much RAM you have available.
Shade665 (ice) 29 Jul, 2017 @ 1:20pm 
Thank you for teaching my cavalry what a circle is (how could they just sit there before)
Peanut Arbuckle 25 Jul, 2017 @ 6:59pm 
FIgured it out it. Had to do with how many mods I was using even though I was using the same amount both times
Crynsos  [author] 25 Jul, 2017 @ 5:10am 
Right away you mean or just if you use a certain formation? This mod contains the same data as the original one, except less changes, so I don't see why only one of the two would crash. Try deactivating all other mods and see if it still happens.
Peanut Arbuckle 24 Jul, 2017 @ 7:39pm 
Great mod. But for some reason this version makes my game crash while the original works fine