RimWorld

RimWorld

50 ratings
Doomalope
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4
File Size
Posted
Updated
1.116 MB
29 Mar, 2017 @ 4:16am
28 Oct, 2022 @ 5:29am
13 Change Notes ( view )

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Doomalope

Description
Boomalopes are weak, you say? How about some doomalopes, then? What could go wrong?

This mod adds the doomalope and the boomalotter. It should be fully compatible with all other mods.
Doomalopes will occasionally spawn in the wild, they are a little bigger than boomalopes and their explosions are maybe a touch more intense. Just a teensy bit. Promise!
The boomalotters will spawn in adorable little packs, if you hear random explosions, one of them probably lost a battle of RNG against a squirrel.
56 Comments
sormly500 31 May @ 7:33pm 
aight
cucumpear  [author] 30 May @ 4:27am 
No, it won't work correctly. I always have to recompile the boom when the game gets updated and I haven't gotten around to it yet.
sormly500 28 May @ 5:38pm 
anyone know if this is useable in 1.5?
cucumpear  [author] 10 Sep, 2021 @ 10:17am 
Done! I do need a gentle push to get things done sometimes.
Thundercraft 10 Sep, 2021 @ 6:53am 
No prob. We all make mistakes. But...
Is it that time consuming to edit the description and add a one sentence mention? (Please?)
cucumpear  [author] 9 Sep, 2021 @ 10:08pm 
Tbh, this is mostly due to laziness and a terrible memory. XD
Thundercraft 9 Sep, 2021 @ 7:45pm 
Q: Why is it that this mod's description lacks any mention about adding a "boomalotter", while the comments talk about adding such? (Indeed, the description makes it clear that quote, "This mod adds a single animal, the doomalope..." Just saying...
pgames-food 19 Dec, 2020 @ 11:03am 
big badda boom :)
cucumpear  [author] 19 Dec, 2020 @ 9:06am 
Big boom! :slimehappy:
MrBrownstoned 19 Dec, 2020 @ 5:31am 
Didn't see any in the wild, but bought one from a trade-caravan on year 2 or 3. Lovely creatures, spectacular deaths! Introduces interesting new last stand defense tactics.