Total War: WARHAMMER

Total War: WARHAMMER

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The Knightly Orders of Bretonnia
   
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Tags: mod, Units
File Size
Posted
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78.831 MB
21 Mar, 2017 @ 10:25pm
25 Sep, 2017 @ 10:03am
17 Change Notes ( view )

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The Knightly Orders of Bretonnia

Description
Unite the Knightly Orders of Bretonnia and lead your people to glory!


Mounted Units patch 1.0 out now! More mounted units to come.


Check out the recently released companion mod: My own personal Bretonnia mod

Remake's Personal Bretonnia Mod

Here is the SFO compatible version of the companion mod:

Remake's Bretonnia Mod for Steel Faith Overhaul

Credits

This mod has fully incorporated the "Bretonnia Knight Barding and Shield Reskin" by Zaskar70 ( Bretonnia KNight Barding and Shield Reskin). His textures were partly the inspiration for this mod and its assimilation became necessary. Thank you very much for all the work you did to make this mod possible.
Also, this mod has many of elements, such as textures and models, that are not my own work and the authors will receive full credit at the bottom of this page.

This mod was created with help from Sebidee's tutorial. This mod would have never been finished without you. Thank you so much for what you did.

Sebidee's Tutorial



What does this mod do?


This mod adds 18 (22 soon) new units to all the Bretonnian factions, some of the units are only available once you conqueror specific major settlements and construct their unique buildings.

The units are:
The Knights of the Fleur de Lys
The Knights of White
The Knights of the Grove
The Knights of the Hollow
The Knights of the Ardens
The Knights of Couronne
The Knights of the Enchantress Tower
The Knights of Mont Morceaux
The Heroes of Bretonnia
Hedge Knights
House Hold Knights

IN ADDITION TO:

Their mounted versions.


Each unit was designed with a specific role in mind and was tested to make sure that they would succeed in their role, but also fail if pitted against units they are weak against. I balanced them against other mods, specifically the Knights of the Empire and the Steel Faith mod.

Also, several units can only be built in certain cities once you build a certain building. I want each campaign to feel a little different as you begin collecting all the different orders. I believe these restrictions will have a positive effect on the campaigns pacing and the overall enjoyment of my mod. Finally, I want each units to feel unique and have a place on the battlefield. Their roles are as follows:

The Knights of the Fleur de Lys - Front line, Anti infantry, small missile resistance.
The Knights of White - Damage dealing, Armor piercing, fast attack speed, lower armor and health.
The Knights of the Grove - Anti calvary and Large units, charge resistance, small missile resistance.
The Knights of the Hollow - Infantry Slayers, high physical resistance, but low health and armor. Can cause fear and terror
The Knights of the Ardens - Anti large with small bonus to cavalry and armor piercing damage. Has vanguard deployment.
The Knights of Couronne - Elite infantry, high base damage, small bonus to large.
The Knights of the Enchantress Tower - Anti Large and Calvary, deals magical damage, charge resistance, fire and magic resistance.
The Knights of Mont Morceaux - Frontline infantry made to take a beating with high armor, health, and missile resistance, but low damage output.
The heroes of Bretonnia - very powerful, elite infantry with high base damage. limit 3 in the campaign.
Hedge Knights - basic Knights with no specialization. Available early from tier 2 stables.
House Hold Knights - Same stats and idea as the Hedge knights. Basic Knights with no specialization. Available early from the tier 2 stables.


I intend to add more descriptions and lore on this page, I work full time and go to school full time so it isn't always east to find time to work on my mods.

Credits!

Special thanks to all the following people for their work on the following assets that made it into this mod.

Cataph
The variantmesh and the variant color table for the Hedge Knight was originally found in Cataph's Bretonnian Footknight mod http://steamproxy.net/sharedfiles/filedetails/?id=694583572

Zaskar70
All shield, cape, and warhorse textures were incorporated from the Bretonnia Knight Barding and Shield Reskin mod.
http://steamproxy.net/sharedfiles/filedetails/?id=702075882

kelstr
The hooded head as well as the face texures on the Knights of the Fleur de Lys was taken from the Bretonnia Templar Crusaders mod
http://steamproxy.net/sharedfiles/filedetails/?id=726513362&searchtext=templar

mpx
The textures for the Knights of the Hollow units were done by mpx and originally were found in this mod here
http://steamproxy.net/sharedfiles/filedetails/?id=716728625&searchtext=mpx

Lokerian
the variant mesh for the Heroes of Bretonnia was originally from the foot knights unit in Lokerian's lore friendly unit mod for Bretonnia. Also, I'm pretty sure that he made a unit mod for Mousillon and that's where the skeletal heads on the Knights of the Hollow come from but, I don't remember. Proper credit will be given later once I figure it out and edit this page some more.
http://steamproxy.net/sharedfiles/filedetails/?id=759678177

MajorSpankage
Although I didn't use anything that was originally his work, I did use his mod as a reference and based several variantmesh definitions layouts off of how he did his. Reverse engineering how you made you mod work was immensely useful in creating this one.
http://steamproxy.net/sharedfiles/filedetails/?id=702684894

If I missed you than please PM me and I'll correct the mistake.



I will be editing this page more in the next few days, but please enjoy my mod in the time being. Leave plenty of feedback in the comment section or just PM me.

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Not Lore Friendly. The orders are my own invention.



Popular Discussions View All (2)
5
24 Jul, 2017 @ 6:04am
Suggestions
Remake
4
25 Aug, 2017 @ 6:30pm
Bug Report
Remake
70 Comments
Remake  [author] 9 Nov, 2017 @ 12:26am 
Very good news guys! I have the mod working in total war 2. There are just a few minor bugs I need to iron out. Other than that it will be released along with the companion mod very soon!!!
TotalWar 8 Nov, 2017 @ 5:43pm 
Thank you remake i didnt mean it in a rude way at all, but i really respect you doing that. Dope mod and amazing skins, i like diversity im not a 100% lore purist. Your names are perfect and immersion makes it perfect
Remake  [author] 8 Nov, 2017 @ 5:35pm 
@bsalesc

added a disclaimer.
TotalWar 8 Nov, 2017 @ 1:50pm 
Since theres no message, no this is not even close to lore friendly, please dont go posting on forums that these are 'knightly orders' of bretonnia, to those of you that dont know much about the WH universe. Not to sound rude, just always make sure theres no spread of misinformation. BUT MY RAMBLING ASIDE subbed rated favorited, beautiful work remake thank you
nasosmanaris 4 Nov, 2017 @ 1:12pm 
Ok. thanks....i will waiting.....
Remake  [author] 4 Nov, 2017 @ 10:50am 
This is a large mod, it will take me sometime to get it working.
nasosmanaris 4 Nov, 2017 @ 10:26am 
Pleaseeeeee !!! update it for the war 2......
Remake  [author] 31 Oct, 2017 @ 4:21pm 
I started working on the port. Don't know how long it will be.
Remake  [author] 28 Oct, 2017 @ 5:53pm 
4 tables are incompatible with the new game. I have to go through the 4 tables and find the values that no longer exist. Unfortunately, the PFM tells me what tables have the errors (highlighted yellow), but it doesn't tell me what those errors are. I will eventually be able to port this over for ME, but it will have to wait until I have time to do so.