Starbound

Starbound

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Dungeons Everywhere Subterranean Dungeons
   
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673.266 KB
18 Mar, 2017 @ 3:19pm
26 Mar, 2017 @ 9:00pm
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Dungeons Everywhere Subterranean Dungeons

In 1 collection by shadowwolftjc
Dungeons Everywhere!
7 items
Description
Mods the game so that dungeons will now spawn in the underground layers of most planets, including the core layers.

Note that this mod might not function properly without the following mods installed:
- Missing Biome Placeables Fixer: http://steamproxy.net/sharedfiles/filedetails/?id=885544246
- Missing Planetary Layer Fixer: http://steamproxy.net/sharedfiles/filedetails/?id=885533855
- Missing Layer Stat Fixer: http://steamproxy.net/sharedfiles/filedetails/?id=885534541

Official mod pack page: http://community.playstarbound.com/resources/dungeons-everywhere.3613/

Official discussion board: http://community.playstarbound.com/threads/dungeons-everywhere.114050/

What started as a proof-of-concept mod had since turned into a full-blown project, where the goal was to get major dungeons, like Human Prisons and Apex Research Labs to name a few, to spawn in pretty much any layer imaginable, from the edge of space to deep into the planet's core!

Note that, due to spawning limitations within the game's engine, the diversity of dungeons was limited, so that, say, dungeons wouldn't generate in a way that they'd clip off of the top or bottom parts of the world. Thus, Avian Towers were kept from spawning in space, and naturally-subterranean dungeons like Floran Prisons and Glitch Sewers were prevented from spawning deep underground.

License: CC-BY-4.0: https://creativecommons.org/licenses/

Disclaimer: This mod may be freely used in mod compilations, or its assets altered or redistributed, provided that those doing so notify me (no permission needed), and credit me. You may NOT, however, copy the entire mod, and repost it anywhere under your name. (I do not like plagiarists, and I hope that you won't be one.)
8 Comments
☥¤§ÑîGHTMÃRɧ¤☥ 25 Nov, 2023 @ 11:33am 
yup the fix worked great mod!
☥¤§ÑîGHTMÃRɧ¤☥ 25 Nov, 2023 @ 11:29am 
Dungeons Everywhere Subterranean Dungeons missing dependency I tried the fix to correct it I'll let you know.
Aethis 11 May, 2022 @ 5:30pm 
looks outside mines underground cave branchoff to find more mines
"Oh you shouldn't have! :D"
warmainiac 13 Jun, 2019 @ 7:26am 
it seems as if this mod would need a compatibility patch with something as the game crashes for me before my ship is able to find a planet to stop at for my starter planet
RDKateran 15 May, 2018 @ 2:16am 
Excellent concept in theory, but there's always room for error in practice. Users should note that some weirdness can happen when using this and the Floating variant--namely, certain dungeons cause unusual environmental effects. An underwater Hylotl Castle appearing on an island surface, for instance, has ocean spawning above it and pouring over the sides to facilitate the level.

I've seen instances of ocean worlds with sea levels rising to the upper atmosphere, Miniknog space elevators (from Legacy) cut off by cloud islands just above it. Surface buildings underground on ocean worlds result in massive craters (this happens on any world) that the ocean then tries to fill in. This can be jarring depending on what you come across. Downloader beware!

It does work as advertised though, and really fun besides. Just watch out for the fall damage.
Katt 5 Jan, 2018 @ 4:14pm 
Hey, you forgot to put this in your "Legacy Collection" might want to fix that.
BodManFord 19 Apr, 2017 @ 8:05pm 
creates massive holes in the ground. any fix? im tired of dying to fall
Skyfry428 7 Apr, 2017 @ 2:52pm 
It seems like this mod commonly creates dungeons just below the surface, creating massive craters. Any fix?