The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Harvest More Food & Ingredients
   
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10 Aug, 2012 @ 9:39pm
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Harvest More Food & Ingredients

Description
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Update 2013-05-28:
Once I get my hands on Hearthfire and Dragonborn, I will take the time to work on releasing modular plugins for all 3 official DLCs.Until then, be aware that this mod has only been fully tested with the base game.
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All direct ingredient and food sources, be they flora, statics, critters or monsters now have a chance to yield a higher amount upon harvesting/looting.

As a person that likes to roleplay an alchemist/gatherer in TES games, I find that Skyrim does not reward you enough for taking some of your adventuring time to harvest plants and hunt creatures. I'll sometime go on an harvesting binge for about an hour or so, only to come back with 20ish ingredients, which is pretty underwhelming and unrealistic. With a lot of high-level players sticking to chain fast travels between towns to get their ingredients, it seems obvious that not a whole lot of people consider harvesting to be cost-efficient and that is a missed opportunity from the game. This mod aims to fix that.

While all direct sources of food and ingredients (plants, mushrooms, crops, wildlife and a few monsters) have been modified to potentially yield more stuff based on probability, the maximum numbers were kept as realistic as possible and as such, you won't get 3 eyes from a dead sabercat or 2 snouts from a mammoth. On average, you should get around 2 items per harvest/loot but there is quite a bit of variance, so you could get only 1 item for a while or get lucky and receive more than 2!

This mod should be pretty balanced if you only harvest here and there during your adventures. However, if like me you like to go out and harvest a lot, you should probably install a mod that lowers the gold value of player-created potions because the ingredient yield will be a little high and you may make a little too much from selling your potions.

As an added bonus, clams now have a small chance to yield a pearl and spriggans will always drop at least one spriggan sap, which were unavailable in the game before.

The mod should be compatible with pretty much anything out there, as long as the flora and trees are left alone. I play-tested it for around 10 hours and everything has worked as intended so far. If you find anything that sticks out and seems wrong, let me know and I'll fix it.
37 Comments
Life's Protagonist 26 Sep, 2021 @ 11:44am 
How does this mod impact harvesting ingredients with the Alchemist forager perk? Do the multipliers stack, or will one override the other?
ŹamorakGodsword 14 Jun, 2020 @ 7:50pm 
Hey, is it possible to increase the value more? I know it is already kind of op, but I want it 2x what it is. Anyway to do that?
Mustatassu1 11 Sep, 2019 @ 12:50am 
Ok, - sorry for going back and forth - after some research I decided to keep this fabulous mod anyway. Why? Because Mudcrab Legs and Goat Horns are the ONLY THINGS EFFECTED! Cooked Mudcrab Legs give you 12 + Health, but lets face it, you can pretty easily overcome that with other items. The Goat Horns you can buy from General Merchants and they are only needed while building a Hearthfire house. So... Not a big deal - for me at least.

Thank you for a great mod <3
Mustatassu1 10 Sep, 2019 @ 11:59pm 
Read some of the comments and learned some things. If an update to this isn't coming... :steamsad:
Mustatassu1 10 Sep, 2019 @ 11:46pm 
Why do the Mudcrab Legs (the food item) stop appearing/ falling with this mod installed. I am very - very - sad to uninstall this mod, but I need those 12+Health items (when cooked). Can you do anything about it - if you still are here/ do anything with Skyrim. Thanks.
The Coven System 6 Jan, 2019 @ 8:10pm 
Thank you! It never sat right with me that out of probably a 10 + group of flowers, I could only get 1. This will absolutely make it more realistic.
ExtrO^ 14 Mar, 2018 @ 9:35am 
when I try to load this mod it sais "ERROR:Failed to extract plugin file from ckm!" any idea why? I cant play skyrim without your mod :(
SerpentAI  [author] 11 Oct, 2016 @ 5:12pm 
Not that I'm aware of. I hope so. Not too much into Skyrim these these days but I might give this mod a revive when Skyrim Special Edition comes out so that means DLC support. I might even port it to this version idf the changes are compatible.
Driller 11 Oct, 2016 @ 2:34am 
Is there every a DLC version being made? Is there another mod for dlcs that could fill the gap?
Nuggwoo Sung 20 Mar, 2015 @ 2:01pm 
I know there's snowberries and mountain flowers everywhere, but I'd like it if those could be included within this mod as I can never seem to collect more than one at a time. Because I think the whole point of this mod would be so you don't to stop every second to collect a single berry from a whole bush.