Starbound

Starbound

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Expanded Weapon Generation
   
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17 Mar, 2017 @ 4:20pm
19 Mar, 2017 @ 3:55pm
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Expanded Weapon Generation

In 1 collection by shadowwolftjc
Expanded Weapon Generation
5 items
Description
Expands upon the kinds of weapons that can be procedurally-generated, including new weapon types, like Battle Rifles, Anti-Material Rifles, Flak Cannons, and Beam Rifles to name a few, as well as new abilities for them to have. The actual list of new weapons, and new weapon abilities, that were added can be found in the official mod page.

Check out these other mods that build upon the Expanded Weapon Generation mod: http://steamproxy.net/workshop/filedetails/?id=886390042

Official mod page: http://community.playstarbound.com/resources/expanded-weapon-generation.4285/

Official discussion board: http://community.playstarbound.com/threads/expanded-weapon-generation.125916/

What I've wanted to do with Starbound since Glad Giraffe is to diversify the kinds of weapons that can be procedurally-generated, such as dividing pistols, machine guns, sniper rifles, shotguns, grenade launchers, and rocket launchers into multiple smaller sub-categories (such as battle rifles, high-caliber pistols, submachine guns, anti-material rifles, and mini-rocket launchers to name a few). I also wanted to create additional abilities to place on them, as well as make some abilities which are normally-exclusive to common weapons (such as Piercing Shot or Spray n' Pray) available for uncommon or rare weapons (and vice-versa). However, as of now, the vast majority of these new abilities are variants of existing abilities (such as one being a combination of the Piercing Shot, Bouncing Shot, and Spray n' Pray abilities).

Note: This mod has a priority of -9998, meaning that it's likely to load before any others. This is so that it's not as likely to overwrite other mods, even if they don't have a defined priority setting (which will default to 0), though it also makes it more likely that its assets would be overwritten.

Note: The following mods already have a version of this mod incorporated into them, so this mod may not be necessary to download if you're already running any of these:
- Frackin' Universe: http://steamproxy.net/sharedfiles/filedetails/?id=729480149

License: CC-BY-4.0: https://creativecommons.org/licenses/

Disclaimer: This mod may be freely used in mod compilations, or its assets altered or redistributed, provided that those doing so notify me (no permission needed), and credit me. You may NOT, however, copy the entire mod, and repost it anywhere under your name. (I do not like plagiarists, and I hope that you won't be one.)
Popular Discussions View All (1)
0
25 Dec, 2017 @ 5:29am
Friend cannot be on ship on server
L0Linator
38 Comments
COVID-19 31 Oct, 2024 @ 1:20pm 
i believe this somehow interferes with starburst rework - causing pf_erebiumsniper to not work as well as some other weapons, and some weapons from the mwh arcana addon.
Dudeknightz 30 Sep, 2024 @ 9:28am 
Keeps giving PGIs and invalid items
Circe 4 Jan, 2022 @ 4:32pm 
I'm making a new weapon name list pack, and as it's going to cover your new weapon types, some of the name lists will be based on those from this mod.

That is technically one of the assets, so as per your terms, here's your notification.
NerdCuddles 7 Apr, 2019 @ 9:53am 
manufacturers touch?
BigBrotherBilly 13 Aug, 2018 @ 12:26am 
Is there a way to spawn these weapons using commands?
Super Brasilis 12 Jun, 2018 @ 4:38pm 
not, this is DUES VULT REVOLUTION
Profile Name. 19 Feb, 2018 @ 4:12am 
Isn't that the deus ex machina?
Thop 4 Jan, 2018 @ 10:11am 
I was just browsing through my subscribed mods and saw the thumbnail, I got a rocket launch with that exact look, what are the chances?
shaqdiesel010 4 Oct, 2017 @ 1:52pm 
Why Is It Laggy?
Some Third Party, The Computer, Or The Mod?
ronaldinhosoccer 18 Aug, 2017 @ 2:22pm 
is it compatible with GOD DAME collection?