Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The problem of flying mannequins is ingame, no MOD do that.
To fix this, I downloaded from Nexus the following
"Vanilla Mannequin Script Fix v2.1"
This mod includes two files
- MannequinActivatorSCRIPT.pex
- Scripts/MannequinActivatorSCRIPT.psc
which resolve the problem as mentioned above.
I also try somethings with the CK and your MOD, so I removed the both unworking dolls
beside the grand chest, means Activator, mannequin object and once more,
I forgot the name of item.
After this I marked a working doll combination (3 entries are highlighted in the cell view),
duplicate them with Ctrl+D and moved to another position. And the dolls (mannequins)
are able to activate. All is fine now..
ThanXs again for this mod !!
Maybe it could help to reduce the count of bookshelves and mannequins. It's (really) adding by subtracting.
In the room of the middle there is a small grafik glitch. Textures don't come together exactly. The grand chest would looks better in the room of blacksmith (imho).
## To the author ##
Plz keep on coding and release a new version!! About mannequins, we could use your MOD together with the mod "Advanced_Mannequins". But there is not enough room for placing new mannequins. ThanXs for reading this..
Sorry for the innconvenience, but I've tried everything.