Don't Starve Together

Don't Starve Together

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Sanity Volume Limiter
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12 mars 2017 à 16h23
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Sanity Volume Limiter

Description
Copyright 2017-2023 "CarlZalph". This item is not authorized for posting on Steam, except under the Steam account named CarlZalph.

Puts a global limiter on how loud the sanity effect audio may play.
Sister mod for Don't Starve.


Note that audio levels <50% may be fairly hard to hear, depending on other audio level settings in the game.

Default is that the mod does nothing and leaves it at 100%.




Changelog:
0.1.0- Release.
59 commentaires
Kubistrz 20 juil. à 22h27 
one of the best mode:steamthumbsup:
CarlZalph  [créateur] 18 mai 2023 à 19h31 
All of my mods on the workshop that're visible to everyone are working on the latest version. I play at least once a week still, and use every client mod.
Rhettorical 18 mai 2023 à 19h04 
If you're bothering to update with copyright info, can you also update if the mod is still compatible as of whatever date you update it? It's a lot easier than wondering if a mod created seven years ago still works.
CarlZalph  [créateur] 14 mai 2023 à 18h59 
All program code is implicitly copyrighted by the writers of it. Valve recommends putting the notice there to expedite DMCA take downs of people re-uploading mods here on the Steam Workshop.

You can read more on the DMCA take down process at: https://steamproxy.net/dmca/create/
Khanical 14 mai 2023 à 17h23 
bro added a copyright message on his workshop page :DSTskull:
jeppodl0g 25 janv. 2023 à 6h48 
can i make the sanity ambient volume louder?
CarlZalph  [créateur] 18 nov. 2022 à 17h40 
It's an issue with Steam Workshop, but yeah I think I'll do a pass and make all of my mods use ISteamUGC. It seems more resilient to explosives.
TaterSalad 18 nov. 2022 à 8h25 
Im not seeing this mod in game and have tried a couple different things to make it show up in mods. please update
Vorteil 16 sept. 2021 à 15h53 
where do i go to change the display settings for the screen
CarlZalph  [créateur] 14 aout 2021 à 21h51 
I see some volume control related functions for the SoundEmitter object which react on a per-fmod event basis.

This mod here doesn't do it like that but uses the fmod parameter instead. Back when this mod was created there weren't any functions related to volume control outside of TheSim's generic type'd stuff for the in-game audio control settings.

So for me to make a mod to do that would very much tempt me to remake this and have it as a generic <sound event> volume settings to make any specified sound have its own audio tuning setting. I see some other mods that are on the workshop here but they're just remapping it to play nothing rather than set the audio to some other variable. Hmm.