Sid Meier's Civilization V

Sid Meier's Civilization V

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Atlatlist Scout
   
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7. aug. 2012 kl. 23.07
8. aug. 2012 kl. 19.57
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Abonner for å laste ned
Atlatlist Scout

Beskrivelse
The Atlatlist replaces the Scout instead of the Archer. Its strength is increased to 6, and it uses a 1-tile ranged attack instead of melee. In all other ways, including promotion options, it is identical to the Scout.
8 kommentarer
AkhraGee  [skaper] 1. apr. 2013 kl. 9.49 
Aha... well, that's the summary. :) I decided to go with more power up-front, but no easy access to crazy terrain-neutral archers later. It keeps the upgrade camp exciting.

tSSSSS was a slapdash hack made in TesSnip and isn't here because I can't even remotely guarantee that it would be a hassle-free plug-and-play for everyone.

Borealis probably will be here once I'm ready to provide a single-ESP + BSA version. Workshop doesn't support multiple files per package, and doesn't support loose files, and doesn't support load order adjustment -- too many hurdles for something that's still in development.
Keukotis 29. mars 2013 kl. 20.52 
@Tejon: Oh, haha. No, I wasn't suggesting anything, but reading back that comment now it seems... terse. It was just an honest question because I wanted to know exactly how ours differed. I made mine without knowing about yours and I saw this and got curious.

By the way, why haven't you added some of your Skyrim mods to the workshop? I feel like tSSSSS in particular isn't as popular as it should be. Workshop exposure might help with that.
AkhraGee  [skaper] 29. mars 2013 kl. 18.18 
kevinjk -- first, mine is strength 6, not 5. Second, yours upgrades to Composite Bowman; mine, like a normal Scout, doesn't upgrade without assistance from ancient ruins.

Finally, yours was posted more than five months later, so I hope you're not suggesting mine's a rip-off.
Keukotis 19. mars 2013 kl. 14.45 
Anendrue 17. aug. 2012 kl. 10.57 
Perhaps I misunderstand the mod. Does this only apply to Mayan Scouts? I was looking for a mod that lets all scouts from all civs stay scouts.
AkhraGee  [skaper] 17. aug. 2012 kl. 1.34 
@Andy -- weird, I'm not sure what would cause that. My local version is identical to the uploaded build, and works fine: instead of scout I have atlatlist, and normal archers are unlocked with Archery tech.

And thanks! I haven't been doing much modding for any games lately, but it's great to be remembered. :)
Anendrue 16. aug. 2012 kl. 12.29 
BTW I really liked your Oblivion mods.
Anendrue 15. aug. 2012 kl. 8.10 
I tried your mod but I still upgrade to an Archer every time. Disabled all other mods. Current ver. G&K 703 all DLC.