Total War: WARHAMMER

Total War: WARHAMMER

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Northern Holds: Dwarf Greenskin Norsca Occupation Group
   
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タグ: mod, Campaign
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2017年3月8日 18時12分
2017年3月10日 2時22分
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Northern Holds: Dwarf Greenskin Norsca Occupation Group

解説
THIS MOD WILL BE ON HOLD UNTIL THE NORSCA DLC. I WILL SEE AT WHAT STATE EVERYTHING IS AFTER THAT AND THEN TRY AND MAKE THIS MOD BETTER.

This is a modified version of Dresden's original occupation mods. This is a more limited version. This makes it so that Norsca territories can now be captured and settled by Dwarf and Greenskin factions. This is to help primarily Kraka Drak with expansion, especially for Cataph's mod. Now they can fight neighboring Norsca tribes and expand. This does it without completely removing occupation limitations, thus still mostly keeping the appropriate theming among the races.

This has the same compatibility and limitations as Dresden's regional occupation mods. It replaces any other regional occupation mods you'd have enabled.

I haven't tested it past a few settlements playing as Kraka Drak. If there's any issues, let me know.

Cataph's Karak Drak mod:
http://steamproxy.net/sharedfiles/filedetails/?id=765204760
25 件のコメント
Trappist 2023年10月24日 10時34分 
This causes a CTD whenever you open the heroes tab as Dwarfs.
Dr. Oz The Great And Powerful 2018年3月30日 10時50分 
Forget the climate system, it's not compatible with this game. Capturing Norsca settlements keeps you from demolishing their buildings, so you can't build it up.
Suspense  [作成者] 2017年10月14日 15時12分 
I'm trying to copy the climate thing over. It's not working.
Lord Hammond 2017年10月14日 15時08分 
any luck fixing the bugs yet? I realy like this mod and would like to be able to play it
ethanc 2017年9月23日 18時40分 
Good luck. I didn't have this problem before the Norsca update. It gummed up a lot of stuff, for some reason.

It was pretty cool playing a northern dwarf campaign. Hope you get it fixed, I loved this mod.:steamsad:
Suspense  [作成者] 2017年9月23日 12時26分 
Yeah there's heavy bug issues and I've sort of given up on it at the moment because I've tried so many things to get this to work 100%. Hopefully W2's stuff will give me an idea of how to do it as they're doing the climate method instead of hard limits. I might be able to steal some of that to make this work for game 1. We'll see.
ethanc 2017年9月23日 12時01分 
Is this updated? I cant seem to destroy main buildings in norscan settlements, making them impossible to build up. Is anyone else having this problem?
Renkyz 2017年5月7日 2時34分 
@Suspense Great to hear you're still working on it. Appreciate you doing whatever you can :) Good luck with it, we can wait.
Suspense  [作成者] 2017年5月6日 17時20分 
I'll look into it. I also discovered a hiccup in the occupation set up. Norscans have issue conquering major settlements so I'm going to have to work on that as well. The outpost deal might be a good solution since I can't seem to remove the option of Dwarf/Greenskin settling humans without also removing norsca occupation. I can at least make it so that Dwarfs/Greenskins can have full occupation of norsca and only outposts of empire/vampire and visa versa. That way I can "give up" on removing the "occupy" option which I still haven't figured out. That basically just involves adjusting building tech trees which is something I actually do know how to do. But it will take some time. I appreciate everyone's patience on this mod.
TrialAvel 2017年5月6日 14時52分 
Hello again my good friend! I hope everything is good with you. I would like to ask you something, I really like the idea of this mod, and i was just wandering im is mechanically possible to make something that allows the empire to occupy those territories and make some sort of outpost... There is a mod that does this already The Outpost mod, but that allows all races to make outposts not only in norsca but also in the resto of the world... what I was wandering is, only for imperial forces to occupy only norca territories as a defence agains chaos... do you thing it would be possible to be done with the tools avaiable? Thanks once again for everything!