Total War: WARHAMMER

Total War: WARHAMMER

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The Tomb Kings - Custom battle pack [discontinued]
   
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343.272 MB
5 Mar, 2017 @ 6:50am
17 Apr, 2017 @ 9:10am
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The Tomb Kings - Custom battle pack [discontinued]

In 1 collection by Haradrim
Harad's unit mods
16 items
Description
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DISCONTINUED: I'm really sorry to inform you that this mod is not going to get updated anymore. I simply don't have the time to continue modding. If you want to continue this mod you are free to use everything or contact me if you need source materials. Open-source ftw

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Adds 2 new faction's to custom battles: The Tomb Kings & Followers of Nagash



The Tomb Kings:
known as the Priest Kings in their former lives are the undying rulers of Nehekhara, an ancient Human civilization that formed a great and powerful empire some two thousand five hundred years before the birth of Sigmar Heldenhammer and the founding of the Empire of Man. Out of all the unliving creatures that would claim dominion and royalty over the dead, only the Tomb Kings could truly claim such masterful and undisputed sovereignty, they who once ruled a mighty and far-flung Empire during a time when the rest of Mankind were little more than savage barbarians.

Long ago, during an ancient and forgotten age, the civilization of Nehekhara stood as the shining beacon of civilization and Human achievement; a golden age where its cities shone with a majestic splendor, its buildings crafted from magnificent marble and limestone, its armies conquering entire kindgoms from the face of the earth and their mighty rulers reigning as living Gods amongst Man. But this great realm was razed millennia ago through acts of great treachery and powerful sorcery. The living of the land had long ago perished in a single, mournful night, and in their absence, the dead stirred from their graves and claimed the land anew.

Even as their ancient civilization now lies buried beneath the sand, their once verdant plains turned to searing desert and their mighty and glorious Empire fractured and in ruin, the Tomb Kings have once more awoken from their deep sleep. Rising from their decrepit sarcophagi, the mummified rulers of Nehekhara awoke with eyes of burning balefire, their thirst for power, conquest and vengeance just as strong in death as they were even in life. They are coming to reclaim that which was rightfully theirs, their legions innumerable, rising up from the scorching sand brandishing weapons of polished bronze and priceless gold. Ancient, emotionless and spiteful to all those that had slighted them, woe and betide those that would be foolish enough to stand before their silent onslaught.

Campaign:
A tomb kings campaign is in the making for the moment you can recruit tomb king units playing with the vampire counts in the campaign. I don't know if I will be able to finish it in time before Warhammer 2, but I'll do my best.

Maps:
- The Black Pyramid of Nagash
- Numas

Lords & Heroes
Settra The Imperishable [Legendary Lord]

items:
- The Crown of Nehekhara
- Scarab Brooch of Usirian
- Blessed Blade of Ptra

Mounts:
- Chariot of The Gods [WIP]

Nagash [Legendary Lord]

items:
- Morikhane: Black Armour of Nagash
- Mortis: Great Blade of Death
- Nine Books of Nagash
- Staff of Power

Mod Unit list:
- Hierotitan [Lord] [WIP]
- Tomb Archers [Archers]
- Bone Giant [Monster]
- Bone Giant Archer [Monster Arty]
- Tomb Guards (Khopesh) [Elite Infantry Swords]
- Tomb Guards (Halberds) [Elite Infantry Halberds]
- Horse Archers [Light Cav Archers]
- Tomb Horsemen [Light Cav Shock]
- Tomb King Chariots [Chariots Melee]
- Tomb Swarm [Swarm]
- Ushabti [Infantry Monster]
- Skeleton Warriors of Nehek (khopesh) [Infantry Sword]
- Skeleton Warriors of Nehek (Spear) [Infantry Spear]
- Slaves [Meat Shield]
- Screaming Skull Catapult [Magic Arty]
- Mummies [Monterous Infantry]
- Guards Of Settra [Monterous Elite Infantry]
- Carrion [Flying Monsters]
- Warsphinx [Monster]
- Casket of Souls [Magic Infantry]
- Asaph Ushabti [Elite Archers]
- Necropolis Knights [Heavy Cav][NEW]

Unit list work in progress:
[COMING SOON!]
- Liche Priest [Hero]
- Hierophant [Lord]
- Tomb King [Lord]
- Tomb Prince [Hero]
- Queen Khalida [Legendary Lord]


Texture bugs:
- Skeleton Horses ( texture problems after wood elves dlc ) [Mount]
- Ushabti ( texture problems after wood elves dlc ) [Infantry Monster]
- Skeleton warriors ( texture problems after wood elves dlc ) [Infantry]

Potential future units:
- Tomb Heralds [Hero]
- Acolytes [Spellcaster Infantry]
- Jackal's [War Dogs]
- Scorpions ? [Monster]

Custom unit cards and loading screen quotes

Note from the modder:
This is very much a work in progress so stuff is subject to change. If you are willing to work on this project all help is welcome. I will try to provide documentation so that even people with no modding experience can help making this mod as detailed as possible. Also I need a lot of people testng this mod for balancing or issues.
Join the discord server if you want to contribute to this project (click the discord logo below)

[discord.gg]

Suggestions for rebalancing and looks are always welcome.

Credits:
Decomposed (Mummies)





If you feel generous or want to support this mod buy me a drink[paypal.me]

FAQ

Will this faction be available in the campaign ?
Yes, they will be a faction in the campaign that starts out in the badlands. There will be a whole scenario as well , but I don't want to spoil it yet.

Will there be lords and heroes for the Tomb Kings ?
Yes, there will, but lords and heroes are a lot more work than normal units, so they will roll out a lot slower.

When will they be available in the campaign ?
When they are finished.....

They are not showing up in the custom battle screen!
You might have another mod installed that is incompatible with this mod so you'll need to find the one it is and uncheck it.

The textures are broken !
Yes, currently every unit that uses wsmodels has broken textures. I have no clue what causes this ,but after the wood eleves dlc wsmodels started breaking at random, which worked perfectly fine before. So my apolagies ,but currently there is nothing I can do about it.
I think it might be PFM corrupting the textures somehow.



Popular Discussions View All (4)
34
11 Aug, 2021 @ 3:37pm
Unit Suggestions
Haradrim
28
12 Jul, 2017 @ 2:45pm
Balancing
Haradrim
6
18 Oct, 2017 @ 3:49am
Volunteer Thread
ThatEvilOne
444 Comments
The Undivided 20 Dec, 2019 @ 4:15pm 
you should make nagash for tww2 you could have him start in nagashizzar
Zlotyjaszczur 3 Jan, 2019 @ 7:42am 
Good , i want more
JP 9 Sep, 2018 @ 11:01pm 
@Blade - Then why don't you update it yourself if you believe that?
Evil 22 Jan, 2018 @ 1:48pm 
sad
TotalWar 31 Oct, 2017 @ 7:18pm 
Lmao. A giant Demi model for the tomb king monsters. So sad we can no longer make our own models for modding. But hey, then CA would lose money if we could do that right? Cuz if we can mod new models, who the fuck would buy their unit dlc? ;)
Blade 30 Oct, 2017 @ 8:50am 
Pity that author said no time for keep updating it. Personally I believe time is like water in a sponge. If you want to squeeze it, there will always be.
Decomposed 27 Oct, 2017 @ 9:56am 
@Haradrim Maybe I can transfer your mod to WH2 until the official DLC is out. I will credit you. If you don't agree for any reason, let me know :)
Swinky 10 Oct, 2017 @ 8:39pm 
would it be possible to overright the vampire counts in tww2 and make these guys the true tomb kings boi
Blacktastic✠2024 4 Oct, 2017 @ 3:15am 
I absolutly love what you've done here.. good show!
TrueScottsmen 21 Sep, 2017 @ 11:10am 
Wouldnt it make sense to have Nagash be able to summon Krell?