Arma 3
437 ratings
Dynamic Combat Ops - Chernarus
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Air, Infantry, Vehicles, Water
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
2.529 MB
4 Mar, 2017 @ 8:36am
9 Sep, 2017 @ 12:46am
31 Change Notes ( view )

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Dynamic Combat Ops - Chernarus

In 1 collection by baby yoda executed by the state
Dynamic Combat Ops
12 items
Description
Dynamic Combat Ops is a randomised, replayable scenario that focuses on combined arms operations.
Select your AO location, the factions you want to use and your platoon makeup or leave them all randomised and see what mission you are sent on.



The sister mission to Dynamic Recon Ops, DCO is intended to take the design philosophy behind that mission and expand it to cover the full range of combined arms scenarios. With a better equipped enemy force and a larger number of objectives to tackle, selecting and utilising your platoon as a commander may be the key to victory. However, if you prefer to be a cog in the war machine rather than taking a command role, your platoon have support menu options allowing you to call them into battle and let them proceed from sector to sector autonomously.

As with DRO, DCO is designed to be simple to use but with plenty of options to customise your mission setup. The objective behind DCO is to create a way to quickly get playing a new scenario in singleplayer or co-op and has been designed from the ground up to take advantage of faction mods. If you have any mods that create new factions they will be selectable as player or enemy sides within the mission. However, the scenario itself requires no mods apart from specific terrains if you want to use them.



Features
  • Playable in SP or COOP
  • Dynamic scripting means that no two missions are the same
  • Select a platoon to command using the High Command interface
  • Menu on startup to select a variety of options including time of day
  • Revive system that takes visual cues from BIS revive but is fully AI compatible and works in both MP and SP
  • Virtual Arsenal to select starting loadout for both player and AI units
  • 'Reset AI' diary entry to unstick AI units
  • 1-2 hour estimated duration
88 Comments
GrimReaper95 9 Aug, 2022 @ 2:38am 
Nevermind, i loaded all my mods at once so apparently having exile mod on isn't a good idea to run with this mod!
GrimReaper95 9 Aug, 2022 @ 1:50am 
Hello guys, i have a problem, i can't open the panel for commands , from 1-9 it just changes weapons when i hit 1 2 or 3 keys. And there is are no squad mate icons for me to choose through F1, F2, etc to give orders. Can someone help me? thanks in advance
Sacristan 22 Apr, 2021 @ 12:22pm 
hey man have you considered doing a reverse mission of dynamic combat ops? as in, unlike recon and combat you are defending against a invading group towards your points?
would be cool
Butcher 16 Apr, 2021 @ 11:47am 
Can't respawn
Zoraxon 28 Feb, 2021 @ 3:49pm 
How can you actually designate player slots as a medic? Do you need to take the medic's loadout from the loadout selection screen to get medical permissions, or is there some other way to do it?
Pugboy 17 Dec, 2020 @ 1:15am 
hmm ok
Rockbuddy9 16 Dec, 2020 @ 9:07pm 
@Pugboy the mod is basically developed 3rd party now so asking here doesn't matter.
Pugboy 16 Dec, 2020 @ 5:54pm 
Would it be possible to have this on the Winter Chernarus map? Love these dynamic missions!
[MO] Martin 4 Mar, 2020 @ 4:26am 
Very nice Dyn,-Mission, - great Work, - many thanks !:NATO:
Baron Munchausen 11 Jan, 2020 @ 9:55am 
Hey is there a way to play this using only RHS units?