Total War: WARHAMMER

Total War: WARHAMMER

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Better Bretonnian Knights!
   
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Tags: mod, Units
File Size
Posted
Updated
2.951 KB
3 Mar, 2017 @ 10:23am
14 Aug, 2017 @ 11:22am
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Better Bretonnian Knights!

Description
*This mod effects all Bretonnian cavalry, not just their knights!

What this mod does:

Making use of the new Chivalry mechanic, you can improve your knights to be faster, stronger and overall better! On it's own it can make your cavalry almost as fast as some of the wood elven cavalry, with the strength to yell "Cash me oside Mel Gybsun!" and have Mel Gibs...err Orion actually think for a second before snaping your neck right then and there.

What This Mod Changes:

Chivalry Level (*Negative*):
Nothing

Chivalry Level (0-200):
Cavalry Speed +3%

Chivalry Level (201-400):
Cavalry Speed +5%
Cavalry Melee Damage +3%
Cavalry Charge Bonus +5%


Chivalry Level (401-600):
Cavalry Speed +10%
Cavalry Melee Damage +5%
Cavalry Charge Bonus +8%
Cavalry Fatigue Resistance +5%


Chivalry Level (601-800):
Cavalry Speed +15%
Cavalry Melee Damage +10%
Cavalry Charge Bonus +12%
Cavalry Fatigue Resistance +10%
Cavalry Leadership +5%


Chivalry Level (801-1000):
Cavalry Speed +20%
Cavalry Melee Damage +15%
Cavalry Charge Bonus +15%
Cavalry Fatigue Resistance +20%
Cavalry Leadership +10%
Cavalry Melee Defence +20%



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INCOMPATABILITIES:

Should be pretty good to go with everything. I made it to be as compatable as possible, and the only db table this modifies is the effect_bundles_to_effect_junctions table. If another mod you have is using this table, there may(?) be problems.

(should be) SAVE GAME COMPATABLE!



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~~DO NOT RUN BOTH OF MY "BETTER BRETONNIAN KNIGHTS!" MODS TOGETHER, CHOOSE ONE!~~


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Notes:

-This mod was created because I, as a non-table top player, had heard from the lore that the best cavalry in the old world (ignoring the blood knights as a one-off) was hands down from Bretonnia. After getting my hands on the, admittedly very cool looking, Bretonnian cav, I was quite underwhelmed. Not only were they only slightly better than most empire knights, I was finding myself ripping my hair out as my hyper-elite grail knights struggled to run down wood elven infantry (I think most of the problem with them was trying to fight with cavalry in a forrest but YOLO right?)! So to fix some of these problems, I've made them borderline OP (or really from what I've heard from the lore background videos on youtube, the norm for the Bretonnian Cav).
-It is therefore NOT LORE FRIENDLY but rather 'inspired' by lore!
-I had originally intended to just go in and change each of the knights to be faster, but after messing around for a bit, decided that this would both A.) be easier and B.) be more compatable with mods.
-This is intended to be ballanced by the only wood elven cavalry using horses having 95 speed while grail knights only get 75. With a chivalry level of 801+, grail knights will be close to the stock standard wood elven horse archers, with actual horses, not those magical elk things.


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Other Versions!

1/2 Strength Version:
http://steamproxy.net/sharedfiles/filedetails/?id=876424573

Speed Only:
http://steamproxy.net/sharedfiles/filedetails/?id=876072819

1/2 Strength & NO Speed Buffs:
http://steamproxy.net/sharedfiles/filedetails/?id=876755997

~Since I cannot make a version uniquely tailored to everyone, this mod is easily edited in the "Pack File Manager" which can be found with a quick googe search. If you do not wish to edit it in that, then choose one that is relatively close to what you want. I DO NOT WANT TO HAVE 1000 VERSIONS OF THIS MOD ON THE WORKSHOP. That isn't to say I won't make one for you, it might just need to be unique enough for me think it is warranted. So far I think there is a good range of options :)

Thanks!



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If there are any questions or concerns, I will do my best to answer them. Please just realize that I am a busy person, and it may be a bit before I respond. My life doesn't revolve around these mods, nor do I want it to. Thanks, and enjoy!
~hihilow56


15 Comments
OliTiv 10 Dec, 2017 @ 12:27pm 
thanks dude, greatly appreciated!
Uncle Slam🔰  [author] 9 Dec, 2017 @ 8:14am 
@OliTiv I have been busy with school, and am now mostly done with the semester and can focus more on other things. I have moved this version and all other versions of "Better Bretonnian Knights!" to TW:WH2 and they work for mortal empires :)
OliTiv 29 Oct, 2017 @ 8:34am 
Hey will you port this to TW W2? especially the mortal empires campaign?
kor_grimgor 14 Aug, 2017 @ 7:35am 
update plz ~
Cosine 20 Mar, 2017 @ 3:33am 
LMAO. Now that's all I'm gonna be saying when I run my turbo knights around the field, "cash me ousiiiiide...!"
Sigmar Male 10 Mar, 2017 @ 6:10pm 
Yep, I played about 100 turns and it works fine. Great mod btw
Uncle Slam🔰  [author] 4 Mar, 2017 @ 8:28pm 
@asherdog I just played a couple turns and it seems to work fine!
Sigmar Male 4 Mar, 2017 @ 11:03am 
is this compatible with the radious mod?
Hexagoros 4 Mar, 2017 @ 9:18am 
I LOVE THIS
Uncle Slam🔰  [author] 4 Mar, 2017 @ 8:26am 
IF YOU HAVE ANY MORE REQUESTS FOR THESE MODS, PLEASE MAKE THEM *UNIQUE* I would rather not flood the workshop with a bunch of "Better Knights of Bretonnia, 3/32nds and No Melee Defence" if you catch my drift! :steamhappy: