Space Engineers

Space Engineers

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Star Wars Weapons + Energy Shields, rebalanced
   
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Type: Mod
Mod category: Block, Script, Modpack
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86.700 MB
3 mrt 2017 om 1:57
5 jul 2020 om 6:40
82 wijzigingsnotities (weergeven)

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Star Wars Weapons + Energy Shields, rebalanced

Omschrijving
*** Unfortunately I no longer have time to tweak or update any of my SE mods; in fact I'm on a complete SE break. As always, 100% of my work is totally free to share/change/republish, any other author whose content is inside my mods should be consulted separately. Hope the community is still enjoying the game and modders can benefit from my dodgy work! ***

This is a combination and tweak of two other mods:Razortron's ridiculously good Star Wars Weapons mod, and Cython's equally amazing Energy Shields mod; Links to the originals are as follows:

http://steamproxy.net/sharedfiles/filedetails/?id=598138548
http://steamproxy.net/sharedfiles/filedetails/?id=484504816

This mod contains a heavily cut-down number of Razortron's weapons, with rebalanced (nerfed) effectiveness values (e.g. damage, fire rate, range) based on a sketchy formula which makes them feel (to me) more like they look in the movies. They also require custom components to build, allowing me to put a progression path onto my server. Ammo costs are also configured so there's more consistent bang-for-buck.

There are also a few custom "vanilla" weapons: the small ship turrets can be mounted on large grids (1x1x1 block, slower fire rate vs the normal large block 3x3x3 ones,) the interior turret can be mounted on small grids (same as large block version otherwise,) and there's a large ship gatling (5x dmg and cost of the standard gatling, custom ammo.) Finally, the large rocket launcher can take either standard 200mm missiles, or a slower but harder hitting 500mm torpedo.

Similarly Cython's energy shields have had the custom components added to their requirements. IMO they balance the lasers well when configured as listed below. Also I tweaked the HUD display commands: "/shields on" will display the shield strength from a control seat, "/shields off" will remove the display.

Energy Shields configuration:
Grid Shield Max HP Recharge Power
Large Large 400k 20 10
Large Small 50k 20 20
Small Large 10k 4 2
Small Small 1250 4 4
Point & Rechard Multipliers: 0.125, Power Multiplier 0.0675
Deformation 0.5x, Bullet 1.5x, Explosion 0.75x

Weapons list w/ grid size compatibility:
Gatling gun (large & small)
Rocket launcher (large & small)
Reloadable rocket launcher (small)
Interior turret (large & small)
Gatling turret small (large & small)
Missile turret small (large & small)
Gatling turret large (large)
Missile turret large (large)
Starship laser cannon (large & small)
XWing laser cannon (small)
TIE laser cannon (small)
Turbolaser (small)
Millennium Falcon cannon (large & small)
Heavy turbolaser (large)
Concussion missile launcher (large & small)
Heavy concussion missile launcher (large)
Proton torpedo launcher (large & small)
Heavy proton torpedo launcher (large)
Starship laser turret (large & small)
XWing laser turret (small)
TIE laser turret (small)
Millennium Falcon turret (large & small)
Large turbolaser turret (large)
Heavy turbolaser turret (large)
Concussion missile turret (large & small)
Heavy concussion missile launcher (large)

I must stress all the beam weapons are the work of Razortron - getting all the sounds must have been a mountain of work so massive thanks again. I mainly tweaked component requirements and ammo costs, balanced damage output/fire rate/turret rotation speed etc, and redid the icons vanilla-style.
37 opmerkingen
KarlThorsten89 27 apr om 18:26 
I can only hope someone takes this mod, updates it, and makes a standalone version, and anotehr that works with WeaponCore, because this stuff is just so good.
Typhon Plume 4 mei 2023 om 22:57 
Sad part is that you still have the best modpack for this stuff out there.
jonn19  [auteur] 14 mei 2022 om 17:25 
Nah still alive. However.. unfortunately I no longer have time to tweak or update any of my SE mods; in fact I'm on a complete SE break. As always, 100% of my work is totally free to share/change/republish, any other author whose content is inside my mods should be consulted separately. Hope the community is still enjoying the game and modders can benefit from my dodgy work!
Fine Gentleman 12 apr 2022 om 9:59 
i think jonn19 died
Revan 14 mrt 2022 om 13:32 
does this mod work? the original is broken, and is it possible to only have the weapons?
jonn19  [auteur] 31 jan 2022 om 18:44 
Yup.
pubbl 1 jan 2022 om 8:27 
do they need ammo?
jonn19  [auteur] 31 dec 2021 om 0:28 
Thanks Pork, I've probably got the wrong "tool tip" info, Wouldn't be the first time! I'm on a bit of a SE break at the moment so not updating mods but hopefully this isn't game-breaking.
Fine Gentleman 19 dec 2021 om 12:59 
rip
Abyssor 9 apr 2020 om 13:32 
Not sure why but assuming a mod conflict somewhere but the Laser cannon ammo works even though it's tellingme Turbolaser ammo in the GUI :D If I can figure out where the conflict is I'll let ya know.