Total War: WARHAMMER

Total War: WARHAMMER

51 ratings
The Green Knight lasts 25 Turns
   
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Tags: mod, Campaign
File Size
Posted
366.000 B
2 Mar, 2017 @ 5:14pm
1 Change Note ( view )

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The Green Knight lasts 25 Turns

Description
So this mod extends the duration of the Green Knight from 15 turns to 25 turns.

Thanks to Crynsos for letting me know the table could be modded on the Assembly Kit, since the PFM hasn't fully updated the new tables.
23 Comments
dizzy 25 Jul, 2017 @ 7:01am 
I tried the permanent green knight mods and I couldnt get them to work due to extensive mod conflicts, but this one works. Thanks! Thumbsup
👑KITTYKO👑 30 Mar, 2017 @ 12:34pm 
why not make it perm?
Queco Jones21 24 Mar, 2017 @ 2:04pm 
@Doc_Calm

Take along 3-4 trebs with your cavalry armies. They knock a couple holes in the walls in no time.
Doc_Calm 24 Mar, 2017 @ 12:23pm 
I like Ur mod. But HATE this freaking faction. Waste of my time!
U can't take city walls with calvary! Grrr
I'm glad they had female lords & wizards though. Made my wife happy.
PIXY_UNICORN 7 Mar, 2017 @ 12:58pm 
Could you make a version where after 800 chivalry you can call him indefinately?
Artillery Horse 5 Mar, 2017 @ 1:19am 
impressed
Unnamed_Shadow  [author] 4 Mar, 2017 @ 9:20pm 
So the PFM was finally updated! I feel the current 25 turns mechanic works. Feel its fair. Anything more and Bretonnia can be OP.

But since now the tablescan be modded on PFM. You can edit it to your hearts content :)
Miller 4 Mar, 2017 @ 3:46pm 
Please make a permenant (999 turn) version of the mod so if you lose him you can summon him the other 3 times in campaign. :)
齐天大圣 3 Mar, 2017 @ 11:24pm 
Is it possible to make it such that you get a charge of the green knight ever 200 chivalry points past 1000? It sucks that no matter how much Chivalry you have you can only summon him 4 times.
General Hawk 3 Mar, 2017 @ 8:59pm 
+1 awesome thanks!