Sid Meier's Civilization V

Sid Meier's Civilization V

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Civ 5 Era Overhual
   
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File Size
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Updated
591.637 KB
2 Mar, 2017 @ 1:27pm
11 Jun, 2017 @ 9:02am
10 Change Notes ( view )
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Civ 5 Era Overhual

In 2 collections by Dirtmonkey
Dirtmonkey Total Pack (BNW)
65 items
Dirtmonkey's BNW Wonders
22 items
Description
A massive rework of the Tech Tree that adds new techs buildings and Wonders
Note: this mod is still in alpha and will grow over time
Featuring:
2 Units
21 techs
54 Buildings and Wonders


Looking for some help, check out the discussion

Note: Calendar doesnt appear in the tech tree but can still be reaserched

Note: The Mod Dependenices will slowly be removed as the mod progresses

**Version 9
Civ5 Era Overhual offically enters the Classical Era!
-Minor Palace: A new building that will help jumpstart your Empire!
-The Ritualism and Fishing Techs do stuff!
-Several other New Buildings
-Continuing to make the Tech Tree smooth as Silk
-Minor fixes and changes
-Fixed bug with Cooking Hut
-Much smoothing of the code to help the Mod

**Version 10
Civ5 Era Overhual offically enters the Medieval Era!
- More Buildings for the City
- New Technology: Castle Smiths!
- Removed Castle Pack Dependenices
- Removed Castle Tech Dependenices
- Removed Fence and Abbey due too conflicts
- New Wonder: Pyramids of Giza
- Major Rework to the Tech Eras (Still in Progress)
- Small Text Fixes
- The normal fixes and changes
- Building Balances
Popular Discussions View All (4)
1
14 Mar, 2017 @ 11:29am
Russian players РУСИФИКАЦИЯ МОДА
777qwerds777
1
15 Feb, 2018 @ 9:17am
PINNED: Bugs/Glitch Reports
Dirtmonkey
1
10 Mar, 2017 @ 8:41am
entouka
claude
48 Comments
Lavr Kornilov 19 Aug, 2021 @ 4:34am 
Hi! Bots do not want to build buildings out of mod (they will build a few pieces at most), which affects their progress both in culture and science. Is there a way to fix this and make it so that bots can build all buildings on an equal footing with the player?
TastyEmpire 23 Sep, 2019 @ 10:18pm 
Thanks for the mod! and dont mind these assholes who complain that your free mod does something that they dont like.
Dirtmonkey  [author] 27 Jun, 2017 @ 2:35pm 
@thetonycactus it really depends on how complete the other mod is. I'm just one guy doing this on the side so I can't put a lot of hours into it. This mod only goes into medieval era right now so if the other goes farther stick to that one and come back in a few months.
thetinycactus 26 Jun, 2017 @ 8:20pm 
i use a similar mod to this but it has an issue with the titles of everything it ads which is a big enough issue for me to change mods.. is this a good one to use. I have all DLC's and the mod basically adds units, buildings, and wonders and techs like this one
I am who you are not. 20 Jun, 2017 @ 11:59am 
couldn't adopt rationalism until the manhattan project. 10/10 scaling.
Wameme 7 Jun, 2017 @ 12:53pm 
i know but im still T R I G G E R E D
Dirtmonkey  [author] 7 Jun, 2017 @ 12:48pm 
@Xander The Xenomorph i got plenty of vanilla civ 5 mods if you want to check them out. and it would take me 3-6 hours just to rewrite this mod to make it vanilla compatible.
Wameme 7 Jun, 2017 @ 11:32am 
thanks for making it require DLC jackass
Wideworld 26 Mar, 2017 @ 2:38pm 
K thanks
Dirtmonkey  [author] 26 Mar, 2017 @ 1:52pm 
@Neon yes without it at best you will loses about a quarter of the buildings and the units will crash your game. At worst you game will crash the second you load it