Total War: WARHAMMER

Total War: WARHAMMER

Not enough ratings
Skill Points Upgraded
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, Campaign
File Size
Posted
Updated
7.430 KB
1 Mar, 2017 @ 5:36am
1 Mar, 2017 @ 6:18am
2 Change Notes ( view )

Subscribe to download
Skill Points Upgraded

Description
By Grungi's Beard!

Updated to include new Bret Heroes. I know this is yet another skill point mod, but since the Bret FLC, many Mods are out of date and I'm still pateintly wating for SFO to update. I made this as a personal overhaul to SFO, but adjusted it so this one works outside of it and decided to upload it for everyone. FYI, if you use a mod that changes skills earned in any way, these mods will just overlap and double/triple/etc the points earned.

Here's what the mod does:

  • First Rank = 3 Skill Points (Generals) / 2 Skill Points (Heroes)
  • Second Rank = 2 Skill Points (Generals) / 1 Skill Points (Heroes)
  • Every 3 Ranks beyond the 2nd Rank give 2 Skills Points (Generals)
  • Every 6 Ranks beyond the 2nd Rank give 2 Skills Points (Heroes)
  • All Ranks inbetween the 3/6 (G/H) ranks give the normal 1 Skill Point
  • Extends Max Ranks beyond 28 to 40
  • Adjusted EXP points needed for Ranks that offer more than 1 skill
  • Heavily increased EXP points needed for Ranks beyond 25
  • EXP needed between Ranks grows (Rank 1 = 900 EXP; Rank 40 = 100,000 EXP)

Rationale:

I feel that first steps beyond being an absolutely new general or hero, the learning is going to be very parabolic. Your initial skill set from just one battle will give your nub lord a lot of insight into how to lead an army that much better. When I look at initial battles in the early game, these tend to be the closest in difficulty and frequent. But by turn 40 I feel as though I still have have a half a dozen idiot sevants leading my men. I don't feel the initial uptick as unbalanced as all races get these advantages. You might feel that way after your first battle win, because depending you might get 2 ranks which would be 5 skills to select. And at that point it will feel OP, but as time goes on, you'll feel that grind.

As well I felt the more I played the more I would bottom out generals at 28 and are left for want. I drag my games out though. I feel that all generals and heroes should be able to fill all their trees (or close to it). That comes with a ridiculous amount of EXP points, but it's still possible.

Methodology:

Generals:

Have 4 trees including the mount and special abilities at the top.
With exception to special races like WE or Beastmen, the 3 main branches (Gold, Red, Blue) have 3 gates and 18 (9x2) ability upgrades per branch. This means the majority of Generals have potentially 63 to 70 skills possibly to choose from.

3+2+1+1+(2+1+1)*[(40-4)/3] = 55 Skill Point Max (with this Mod) vs 28 (vanilla)


Heroes:

Have generally 2 main skill branches and one speciality. With exception to special races like WE or Beastmen, the 2 main branches (Gold, Blue) have 3 gates and 18 (9x2) ability upgrades per branch (with a lot of exceptions to the 9 rule). This means the majority of Heroes have potentially 40 to 50 skills possibly to choose from.

2+1+1+1+(2+1+1)*[(40-4)/6] = 29 Skill Point Max

Let me know your thoughts.
17 Comments
Nik  [author] 5 Nov, 2017 @ 4:43am 
Nik  [author] 5 Nov, 2017 @ 4:41am 
It's working fine for me in the beta.
jpinard 4 Nov, 2017 @ 8:56am 
Will this work OK with the latest version of the game? I like this skill point mod boost the best.
Mobius_One 23 Apr, 2017 @ 12:03am 
H, I've unlocked the green knight for Bretonnia. I haven't unlocked him in vanilla but he has unallocated skill points every level and his skill page is not viewable, I think this is a skill points mod based issue?
Nik  [author] 26 Mar, 2017 @ 4:35am 
@Czartchonn It doesn't work. I made this as a stand alone while waiting for SFO to update.

I beleive SFO table will overwrite this one.
Czartchonn 25 Mar, 2017 @ 5:44pm 
I cannot seem to get this to work with Steel Faith Overhaul. No matter what I do I still get normal SFO behavior
I_Hate_People 5 Mar, 2017 @ 5:24pm 
I normally go for a long campaign so it wasn't so bad. pretty cool mod tbh :steamhappy:
Nik  [author] 5 Mar, 2017 @ 7:43am 
@robcaldebham

Oh, that would be correct. I stated 40 above, but that's what I moved the tables to. I didn't consider the starting level and the level point itself. So it would be 42. I'll either adjust down two or edit the above. Since you went that high, how did you feel about filling out the skills? To many points? How was the grind?
I_Hate_People 4 Mar, 2017 @ 11:52pm 
My heroes and lords go to level 42 with this mod
Commiss4r 3 Mar, 2017 @ 10:46pm 
this is my modlist http://steamproxy.net/sharedfiles/filedetails/?id=744343583 a few of the heftier ones are still outdated so i'm only running green mods. I don't have any other mods that change characters or AI which is why it was so weird that there were missing points (not even unused). to clarify, BV lord was lvl3 when I confederated, and it wasn't until his next level that I saw he only had 2 points--including the one from turning 4.