Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Starting Builder
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Type: Mod
Mod: Gameplay
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883.000 B
25 feb 2017 om 19:08
14 feb 2019 om 18:21
4 wijzigingsnotities (weergeven)

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Starting Builder

In 1 verzameling van NoShotz
NoShotz's Multiplayer Collection
58 items
Omschrijving
This mod makes it so you spawn with a builder in addition to the starting warrior and settler.


Features:
  • Everyone (including AI players) start with a builder in addition to the starting warrior and settler

Compatibility:
Populaire discussies Alles weergeven (1)
0
16 feb 2018 om 10:10
Highly recommended mod collection which includes this mod:
titan_vfaf
119 opmerkingen
kp577295 27 mrt om 21:50 
开局多一个建造者,就这?
桂香乌龙 18 jan om 4:56 
垃圾
mikko.lukas 11 aug 2023 om 19:56 
For everyone in doubt:

This and the "Starting Scout" mods works! :steamthumbsup:

TESTS:
DLC leaders and non-DLC leaders: ✔
Starting in Ancient Era: ✔ (later Eras gives both a builder and a scout even without the mod)

What DID make a difference was:
If I started the game from an earlier saved game setup configuration. Apparently those configurations also save the list of mods chosen at that moment.
That means, that if you save a configuration at a time where a certain mod is not activated in the game, then that mod will not be active in a new game if you use that configuration. This is true even if you actively have selected that mod as active in the settings in the main menu.

It took some digging and a whole bunch of new game starts to figure this out.

NoShotz: Thanks for a great mod :steamthumbsup:
Inguma 8 jun 2023 om 12:19 
Not found.:steamthumbsdown:
eastwind 12 mei 2023 om 11:09 
Looking at the mod, it looks to me like it only gives the builder if starting in the ancient era.
raii 27 apr 2023 om 18:26 
doesn't seem to work anymore
The Angry Cheese 26 apr 2023 om 16:35 
Update 2: it wasn't that mod. It seems like this mod doesn't give DLC leaders their starting builder, because there are several civs that I can play as that don't start with one, but several that DO start with one.
The Angry Cheese 26 apr 2023 om 16:07 
Update: it was the better coastal mod that fucked with it. Dang.
The Angry Cheese 26 apr 2023 om 15:55 
I'm not starting with a builder either, and the only mods I have either change the balance of harbor/coastal stuff to better reflect their usefulness irl, or are just some UI flavor mods. Nothing that TOUCHES units. I'll try disabling the harbor balancing mod.
J 20 mrt 2023 om 17:22 
@NoShotz, thanks for mentioning this. I haven't been starting with a starting builder, so it must be another mod messing with it