Stellaris

Stellaris

136 ratings
Animated Ascellian Portraits (2.1 Niven and prior)
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
30.563 MB
25 Feb, 2017 @ 12:45am
23 May, 2018 @ 2:19pm
18 Change Notes ( view )

Subscribe to download
Animated Ascellian Portraits (2.1 Niven and prior)

Description
NOTICE: THIS MOD WILL NOT BE UPDATED PAST 2.1 NIVEN DUE TO THE COMING CHANGES IN PLANETARY TILE HANDLING. THIS VERSION WILL ALWAYS REMAIN FOR 2.1 AND 1.9 COMPATIBILITY PURPOSES. You may find the 2.2 Le Guin version here: https://steamproxy.net/sharedfiles/filedetails/?id=1590768077

Adds a custom race for Stellaris with animated portraits. Does not include a preset Empire or any new starting systems, traits, etc.

If you are interested in the custom starting system and trait, please visit the mod here:
http://steamproxy.net/sharedfiles/filedetails/?id=911379074

Up to date for version 2.1 Niven.
Still compatible and fully functional at 1.9 Boulle.


A feminine humanoid alien race with:
- 5 different body types
- 8 different eye colors
( red, orange, yellow, green, cyan, blue, purple, violet )
- 30 different outfits
( red, orange, green, and blue scientist suits; 3 xeno zoologists with pets; ruler, governor, general and admiral uniforms; 2 priestess robes; 7 citizen outfits; 2 mining uniforms & powerplant uniforms, 3 slave rags, 3 purge rags )
- 20 different hairstyles, with alternative royal version for rulers
( long to shaven, feminine to masculine / androgynous )
- tile-specific outfit selection
( pop outfit changes depending on tile building)
- slave- and purge-specific outfit selection
( pop outfit changes to slave and purge presets if applicable )

I've done the math so you don't have to. There are 24,000 possible unique combinations, excluding the royal hair versions.

LAST UPDATED 10/02/18

Please note that the artwork used to create this mod is not original, though edited and adapted. The original artwork is by Evgeny Tumanis ( https://www.artstation.com/stygian ).
Silfae's work was used as an exemplary framework for the creation of this mod, and I encourage you to explore his Stellaris workshop here: http://steamproxy.net/profiles/76561198021525667/myworkshopfiles/?appid=281990

10/02/18 UPDATE LOG:
- Added compatibility framework for an upcoming revamp project. A side-effect is a null portrait. Please don't try using it.

5/23/18 UPDATE LOG:
- Checked and proved 2.1.0 compatibility

3/30/18 UPDATE LOG:
- Habitat strongholds added to military outfit selection list (as new with 2.0.2 patch release)
- Habitat leisure districts now trigger governor outfits
- Visitor centers now trigger governor outfits
- Checked and proved 2.0.2 compatibility

3/21/18 UPDATE LOG:
- Incorporated new Cherryh defensive buildings into outfit selection structure (Military outfits for fortress & stronghold)
- Checked and proved 2.0.x compatibility

12/02/17 UPDATE LOG:
- Checked and proved 1.9.x compatibility

11/20/17 UPDATE LOG:
- Corrected outfit selection for Artisan Troupe Ministry building (was priestess, is now governor)
- Added three xenobiologist outfits for all xeno zoos (green biologist suit with one of three random cute alien critters)
- Unique combinations value increased to 24,000 from 21,600 (excluding royal hair variants)
- Re-worked physiology for all Ascellian body variants to increase quality, realism, and diversity

11/14/17 UPDATE LOG:
- Fixed an issue which prevented the AI from using the Ascellian race
- Added three more outfits: alternate powerplant and mining network uniforms and priestess outfit
- Unique combinations value increased to 21,600 from 19,200 (excluding royal hair variants)
- Re-organized internal file structure to better suit current Stellaris update trends
- Shifted some files from this mod to the extension counterpart to improve compatibility

10/01/17 UPDATE LOG:
- Implemented hotfix changes geared towards 1.8.1 release
- Added small framework pieces to facilitate separate Race Trait & Starting System addon

9/29/17 UPDATE LOG:
- Removed 1.8.0 temporary fixes. Will be permanently re-implemented with 1.8.1
- Added all machine building tiles to outfit selection
- Added tier 3 temples to priestess outfit

9/22/17 UPDATE LOG:
- Checked and proved 1.8.x compatibility
- Resolved missing trait points and whitelisted Ascellians for base game traits
- Removed gender flag for species, unifying them as a singular sex

6/12/17 UPDATE LOG:
- There is now a 1 in 7 (~14%) chance that a farm or blank tile pop will be a proud mother :)
- Added outfit support for all event and habitat buildings
- Adjusted one of the hairstyles to better fit the theme of the others
- Unique combinations value increased to 19,200 from 18,400 (excluding royal hair variants)

5/29/17 UPDATE LOG:
- Fixed a minor issue that prevented the powerplant outfit from tiggering on Betharian powerplants

5/12/17 UPDATE LOG:
- Checked and proved 1.6.x compatibility
- Added 8 more hairstyles with ruler variants
- Added admiral outfit, differentiated from general outfit
- Admirals and generals will now adhere to military hair regulations (Length not to meet the shoulders)
- Added priestess robes for all temple and monument tiles
- Various new outfit triggers for different building tiles
- All texture files have been updated to support higher quality alpha channels
- Tweaked voice line selection for the diplomacy screen
- Unique combinations value increased to 18,400 from 10,080 (excluding royal hair variants)

4/10/17 UPDATE LOG:
- Added string file to include default species, planet, and system name when the player chooses random

4/7/17 UPDATE LOG:
- Checked and proved 1.5.x compatibility
- Removed the alternative colors for governor and ruler outfits
- Redid the governor outfit entirely
- Edited the ruler outfit slightly to better fit the naturist theme of the species
- Added 5 body types with eyebrow and physique variation, accessible under the "Phenotype" category
- Tweaked existing eye colors
- Added 3 additional eye colors: yellow, cyan, and violet
- Added 3 slave rags and 3 purge rags, including appropriate event selection functionality
- Added 3 more hairstyles
- Made royal alternatives for all 12 hairstyles, limited to the ruler
- Minor outfit touchups to prevent wardrobe malfunctions with the added bodytypes
84 Comments
HunkSpunkMan 21 May, 2022 @ 3:15pm 
11911
TheMinxLynx  [author] 14 Dec, 2018 @ 10:42am 
I'm (far from) pleased to announce that a version of this mod compatible with 2.2 Le Guin has been released. It can be found here: https://steamproxy.net/sharedfiles/filedetails/?id=1590768077 Much of the mod's content and functionality has been lost in the transition, but i will try my absolute best to slowly reinstate content as I find work-arounds.
TheMinxLynx  [author] 11 Dec, 2018 @ 7:02am 
@Gandhi A separate version will be released at some point coming to accomodate for the changes with the new update, as I want to leave this one behind for the stubborn folk who prefer the old Stellaris. I have yet to survey the full scope of the damage the economy rework has wrought, but it is on the radar as something i need to do. I don't foresee it being a massive obstacle, though. I'll try to have a release by this coming weekend.
Gandhi 10 Dec, 2018 @ 3:05pm 
@Wɪʟsᴏɴ Is an update on it's way?
TheMinxLynx  [author] 25 May, 2018 @ 2:02pm 
@Verker After a brief search, I've deduced that Stellaris uses a checksum system to determine if a mod should disable iron man / achievements. Replacement cosmetics do not, but any external additives do. This mod is, unfortunately, additive--because it's creating a new species. This can't be worked around, sorry.
Der Schneehase 25 May, 2018 @ 1:52pm 
it seems this mod is not iron man / achievement compatible? why is that, its just graphics and still alters the checksum? any chance to make this achievement compatible? thanks
Zero Sugar 4 Apr, 2018 @ 8:00am 
This has become one of my favorite species modes. Thank you for your work
TheMinxLynx  [author] 27 Feb, 2018 @ 1:42am 
Sad story right now, I got a new computer and all of my mod files have yet to be transferred over. I know there are some 2.0 buildings that I need to add.

Update will be coming in the next few days.

In the meantime, if any issues or inconsistencies arise, please feel free to drop a comment let me know so I have a direction to look.
mnidjm 26 Feb, 2018 @ 5:39pm 
Any update for 2.0.0?
TheMinxLynx  [author] 28 Nov, 2017 @ 8:39am 
@Otto Abnormalverbraucher,

Thought about it. Really have, long and hard. Obstacles to that choice include 1.) potential (and highly likely) incompatibility with other race mods that incorporate themselves into the Humanoid category (i.e. The Pallid) and 2.) loss of race-specific dialogue options (other empires referring to all Ascellian offspring as "daughters," friends calling them "goddesses," etc.)

Honestly I'm torn. If compatibility with other mods wasn't an issue, I'd probably have already bitten the bullet and made the switch over. I've also considered a side release, but it seems wasteful and unnecessary granted the small difference.

When I get time I'll explore the compatibility issues on my own side and, if I can get things to behave, I'll go in. There might be workarounds to prevent losing the Ascellian-specific dialogue.