Stellaris

Stellaris

2,388 ratings
We are the Imperial Navy
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File Size
Posted
Updated
268.467 MB
15 Feb, 2017 @ 7:02am
15 Apr, 2023 @ 2:57am
36 Change Notes ( view )

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We are the Imperial Navy

Description
Important
Stellaris sometimes carries over Mod files even after player deactive the Mod. Try the "Clear user directory button" in the launcher if having issues.

Description
This mod adds a new shipset for those want to purge the galaxy as Emperor's sword
This mod works perfectly fine if you perfer vanilla gameplay
But the ship class added by other mod might not be reskined and will appear as vanilla Mammalian ship

Color Scheme Pack
https://steamproxy.net/sharedfiles/filedetails/?id=1857206840


Current state
Without any major issue AFAIK, and likely to stay compatible with future game updates due to this mod is only cosmetic.

For those are waiting for NSC compatible
There are people making NSC supported version of this mod:
https://steamproxy.net/sharedfiles/filedetails/?id=2079926133
Note that I can't and won't promise or do anything about them since those aren't mine.
Any discussion about the mod please refer to the mod page.


Models of this mod
All models are made by myself, not ported from other game
but most of the designs are from BFG: Armada and concept arts on website Lexicanum

name of the original each model based on
Corvette: Cobra
Destroyer: Firestorm
Cruiser: Dauntless
Battleship: Overlord
Titan: Apocalypse
Colossus: Inquisitorial Black Ship
Transport / Colonizer: Imperial Transports
Construction: AdMech Light Cruiser
Fighter: Fury Interceptor
Bomber: Starhawk Bomber
Landing craft: Tetrarch Heavy Lander
Juggernauts: Phalanx

names above are for the design
have nothing to do with the combat role or weaponry

check this page for more detailed information
https://wh40k.lexicanum.com/wiki/Imperial_Navy_Vessels_(List)


Shipsets
Imperial Navy: http://steamproxy.net/sharedfiles/filedetails/?id=864541681
Space Marine: https://steamproxy.net/sharedfiles/filedetails/?id=2162569447
Mechanicus: https://steamproxy.net/sharedfiles/filedetails/?id=2172525967
Chaos: https://steamproxy.net/sharedfiles/filedetails/?id=1668244020

Advisor
Astartes: https://steamproxy.net/sharedfiles/filedetails/?id=1160892909
599 Comments
Aku 15 Jul @ 7:22am 
does this still work?
Thundrakar 3 Nov, 2023 @ 3:32pm 
still work?
Valeur 5 Jul, 2023 @ 11:14pm 
is there a downscale patch?
ConqueringHero 10 May, 2023 @ 12:05pm 
I wish I found this earlier, oh well already started with logh imperial ships so still good
FIGHTING LION 10 May, 2023 @ 6:06am 
@Nickel

It is not compatible with achievements.
Nickel 6 Apr, 2023 @ 6:20am 
Can somebody tell me if this is compatible whit ironman mode / achievements ? (Sorry if its a dumb question)
Aetini 4 Mar, 2023 @ 7:55am 
@Reise
Sounds like a cool mod idea, but understandable given this game is still fluid with updates
lelkr 26 Feb, 2023 @ 6:56pm 
does this work?
Reise  [author] 18 Feb, 2023 @ 9:15pm 
@Ser Boshty
I thought about that several times, back when archaeology system first came out, it almost made me create space hulk archaeological dig site that can dig out "real" Imperium warships, beyond FE level warships, but ultimately scrap the idea due to I don't play Stellaris enough recently to have the motivation to maintain a mod that's not pure cosmetic in an ever changing game like Stellaris.

But I can totally make models for a mod that I have interest, the models of this mod are created to fit in vanilla ships, they have a lot of fake turrets and what not which is a shame IMO.
Boshty 18 Feb, 2023 @ 12:50pm 
I would much prefer these as stand alone ships than as shipsets. so I could add different fleets of different looks on top of my human fleet. like mechanicus fleets in one sector, imperial navy in another, space marines off in smaller fleets here and there supporting my normal human fleets. i think it would be more fun than just picking one shipset. food for thought :)