Garry's Mod

Garry's Mod

365 ratings
gm_akiba Nav Mesh
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Cartoon, Realism
File Size
Posted
1.398 MB
7 Feb, 2017 @ 9:02pm
1 Change Note ( view )

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gm_akiba Nav Mesh

Description
This Is The gm_akiba nav mesh I made, nothing more to say.


I am currently not paying much attention to any addon I've uploaded, I may answer questions related to the addon but I won't try to fix anything related if there's an error because I currently don't have GMOD installed to even figure them out.
28 Comments
Ruxvity pkonky57ಠωಠ 20 Jun, 2022 @ 12:36pm 
Está chido este mapa de Japón :box:
bib 5 Apr, 2021 @ 7:46am 
akiba
E11NTC 14 Dec, 2019 @ 1:38pm 
The nextbots them start wiggle sometimes,why? And too sometimes they are walking in the wall like they love the wall. I want to avoid that things (If u dont understand me lemme add u and i make a broadcast for show you what i mean)
E11NTC 14 Dec, 2019 @ 1:36pm 
I mean
M0D  [author] 14 Dec, 2019 @ 1:34pm 
the file for the nav_mesh should be called the same as the map, but instead of being a .bsp it should be .nav.
As for the second comment, I don't exactly know what you mean by that but sounds like it may be related to a missplacement on the position of node of the mesh, if it isn't that, I can't help :(
E11NTC 14 Dec, 2019 @ 1:26pm 
And how do i make enemy doesnt wiggle and doesnt be stuck in walls? With taht i let you be in peace
E11NTC 14 Dec, 2019 @ 1:25pm 
It is in the map where i edit the nav_mesh right? And what is his default name?
M0D  [author] 14 Dec, 2019 @ 1:23pm 
it should be in the maps folder of gmod
E11NTC 14 Dec, 2019 @ 1:23pm 
But when i finish editing the nav_mesh where it is
M0D  [author] 14 Dec, 2019 @ 1:16pm 
depends on the addon, for a nav_mesh it should be only "(addon name here)/maps" and put inside the nav_mesh with the same name as the map it was made for