Arma 3
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FIA Overhauled [NIA]
   
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Data Type: Mod
File Size
Posted
Updated
111.156 KB
6 Feb, 2017 @ 4:37pm
27 Feb, 2021 @ 1:59pm
3 Change Notes ( view )

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FIA Overhauled [NIA]

In 1 collection by jarrad96 [4SFG]
Arma 3 Faction Overhauls
29 items
Description
This mod is a total replacement of the FIA forces, bringing them more in line with modern day equipment, weapons and uniforms.
It works in the official Arma 3 Campaign and custom scenarios that use the FIA faction will be using the new faction as well.

The Faction-

The FIA (Freedom and Independance Army) draws it's origins and name from the 1985 anti-Soviet resistance movement of the same name that fought in the Malden and Everon conflicts.
The modern FIA was established out of civilians and Altis Armed Forces defectors following a coup d'etat in the capital city of Kavala, causing a civil war between the FIA and AAF to break out.
The FIA are armed with the M4A1 and M4A1 CQBR carbines as primary weapons, with the F2000 used in some roles. The standard support weapons are the M60, M14 and RPG-7 and the fighters wear a mix of M81 woodland camo mixed in with civilian and geurilla clothing.

Supports-

The FIA is supported primarily by re-purposed and camouflaged civilian vehicles, including techincals and trucks, but also has access to mortars and static AA and AT missile launchers. A Cessna TTX is available for recon from the air.

Important Notes-

The faction is fully functioning as a total campaign replacement, but note that Kerry, Stavros and Miller are unique units, and cannot be changed- so these units retain the TAR rifles- playing as Kerry during the campaign you can easily just take a M4A1 or other weapon off a dead ally if you want to, and the M4A1 and AUG can also fire vanilla Bohemia Interative 5.56 NATO ammo if needed.


Faction has full Editor, Zeus and ALiVE support (faction name BLU_G_F ) Also supports ACE3 Medical system.
It totally replaces the BLUFOR FIA faction in editor, Zeus, ALiVE and all scenarios played when the mod is enabled.

https://forums.bistudio.com/topic/200555-special-forces-factions/
Discussion page and updates/ WIP logs will be posted here before they hit the Workshop.
36 Comments
jarrad96 [4SFG]  [author] 16 Jun, 2023 @ 2:30am 
You can have FIA, OPFOR FIA and INDEP FIA on at the same time, but not different mod using versions of the same faction, so no CUP, NIA, RHS version of the same faction as they cancel each other out as they replace the same units.
Waltuh𐂃𐂃 16 Jun, 2023 @ 2:20am 
can i have all 3 on at the same time
jarrad96 [4SFG]  [author] 27 Feb, 2021 @ 2:03pm 
FIA Overhauled [NIA] Updated with MP Signing, compatibility fixes.
-=PR=-weeble200 5 Apr, 2020 @ 7:15am 
OK, that makes sense. So there is no way around this?
jarrad96 [4SFG]  [author] 4 Apr, 2020 @ 4:13pm 
That's a limitation of the mod, in order to make it work with as many custom scenarios as possible, including downloaded Workshop scenarios and campaigns, I have to force the gear on the units.
-=PR=-weeble200 4 Apr, 2020 @ 4:11pm 
For some reason these units do not work for me in the "edit loadout" section of the editor, it allows me to edit and save the loadout, but when I play the mission it reverts to the default loadout. Does anyone know why or how to fix this?
Psychodelic 21 Jan, 2020 @ 12:23pm 
Well actually ı find what ı am looking for in INDEP FIA mode :)
jarrad96 [4SFG]  [author] 21 Jan, 2020 @ 12:16pm 
It's more than just the M4A1's that got used, a ton of the attachments and accessories used for all the units are SMA as well- I originally considered FHQ as an alternative for attachments but that's really dated nowadays.
Psychodelic 21 Jan, 2020 @ 12:13pm 
I have an idea for this mod.
You use the SMA for m4 rifles and niarms for m60's.
But at the same time you use the whole niarms all in one mode for AAF overhauled.
So my idea is taking m4's from the niarms and deactive the sma mode. By this way we can escape from downloading another 1.4GB's :)
A Phantom Pain 4 May, 2019 @ 2:33pm 
I've noticed this overhaul replaces The Guerilla apparel with the Syndikat Shorts outfit, What's the deal with that?