Dungeon Defenders

Dungeon Defenders

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Tower Wars Mistymire Valley
   
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67.577 MB
26 Jul, 2012 @ 6:09pm
31 Oct, 2012 @ 8:50pm
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Tower Wars Mistymire Valley

Description
NOTE: For quite some time, an official version of this map has been available in game farom the "Challenges" section of the Mission Setup Screen. That version has additional updates and can be played on Ranked mode.

A twist on the original Competitve Tower Defense, this level brings you two teams of up to 4 players each summoning the monsters to attack the other team!

=== TO DOWNLOAD, CLICK "SUBSCRIBE" BUTTON ABOVE, THEN LAUNCH DUNGEON DEFENDERS. MAP WILL DOWNLOAD AUTOMATICALLY ===

In this map/mode, the goal is to destroy the other team's Eternia Crystals by spending mana to summon enemies to attack the other team, while using your Defenses to keep the other team from doing the same. In order to win, you'll have to balance the mana you spend on defenses and defense upgrades with the mana spent on summoning monsters and upgrading those monsters. Rather than being wave-based, this map has a single build phase and then combat runs continously until someone wins.

All standard and Eternia Shard enemies are available for your use: Goblins, Dark Elf Archers / Mages / Warriors, Orcs, Kobolds, Ogres, Wyverns, Spiders, Sharken, Goblin Copters, and Djinn.

Some tips to get you started:

- DO NOT build walls ahead of your team's spawn points. If you block the path, your own team's enemies will not be able to get by. Only build walls behind your team's spawn points. HOWEVER, if you use a setup with gas traps as your primary form of stoppage, you can put these anywhere, as your team's monsters won't be affected by them.

-Each team gets three "Time outs" which they can buy at any time. When a time out is called, a 30-second build phase is initiated. During this time, crystals can not be damaged, neither team can summon enemies, and you can swap heroes for free (You can swap heroes even during combat on this map, but it costs mana), and build speed is increased. Enemies will not be killed off however, so you need to be careful!

-If a team doesn't summon enemies for an extended period of time, they will be penalized. Try to keep the pressure on!

- For Ogres, each side lane has an additional ogre spawner. These spawners have a higher cost and longer cooldown, but can be used together with the main ogre spawner to get more threat on the field.

-A portion of the cost of every enemy summoned will go to the upgrade bank for your team- Don't be afraid to summon, as even if you never invest in upgrades, you can still make your enemies stronger!

-Only the central crystal on each side will end the game when destroyed. If a side crystal is taken out, the game will continue, however most enemies will no longer spawn from the spawn area nearest that crystal. Don't give up!

-The key to winning is timing and balance. If you invest too much in your defenses early on, you will lag behind the other team in monster strength, but if you spend too much mana on monsters, you won't be able to adequately defend your base!

-----------------------
Aug 28 update

-Team color enemies! Rejoice!

-Reduced spawn delays- Summon as much as you have mana!

- Added an orc to the regular spawns- slightly increases mana supply as a result

- Shroomite gives more mana, more often. Blue team shroomite (hopefully) fixed.

- copter behavior, mainly for blue team's copters, hopefully a bit less derpy.

- added some new behind-the-secenes functionality tor some potential new features to come.
175 Comments
Obliged Dog 27 May @ 1:39pm 
yo
LilBuja 4 Jul, 2023 @ 9:04am 
Gefällt mir
YowieWowie 31 Jan, 2022 @ 4:39pm 
GOD
Strix Reaverbot 7 Dec, 2020 @ 6:17am 
Ohh, got it!
Alhanalem [DD1 Community Dev]  [author] 6 Dec, 2020 @ 10:05pm 
After playing for some time you should go in and try triggering it anyway. The bar is just visual, the scripts are still working in the background. Let me know. The host-client issues are beyond my ability to fix due to the version of Unreal Engine 3 used by the game (If the game was on a newer version of the engine, it would be easy to fix)
Strix Reaverbot 6 Dec, 2020 @ 4:28pm 
...Huh. I've summoned so many enemies, yet the bar has not gone up in the slightest. I've done it here and on the official version.
Alhanalem [DD1 Community Dev]  [author] 6 Dec, 2020 @ 4:14pm 
you fill the gauge by summoning enemies. More expensive ones fill the gauge more. I've had some issues with non-host players not being able to see the bar, but it will still work if it's actually full on the host side if you trigger it.

I reccomend playing the official version of the map which was added to the game (It's under challenges), which has had some issues fixed over the years.
Strix Reaverbot 20 Nov, 2020 @ 2:04pm 
Hey, how is the boss summoned? I've been dueling for a good ten minutes, and the bar is still at the bottom.
chris.a.breeding 19 Nov, 2016 @ 5:40am 
hi:steamhappy:
Jolly Ollie 11 Jun, 2016 @ 10:37pm 
i'd make the time a bit shorter at the start because i don't wanna wait for ages