Arma 3
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BECTI Desert Warfare SE - Zargabad CUP
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop, PvP
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
2.633 MB
29 Jan, 2017 @ 3:46pm
3 Feb, 2017 @ 10:39pm
5 Change Notes ( view )

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BECTI Desert Warfare SE - Zargabad CUP

In 1 collection by TheCapulet
BECTI Desert Warfare Pack - CUP
3 items
Description
BECTI is a Conquer The Island game mode based on the old school OFP MFCTI where two teams composed of Players and AI fight for the controls of an island in a power struggle with towns and bases.

The commander is the leader of your side, voted in at the start of each round. Only he may build the base and set the income distribution. The commander is the only one which is able to perform upgrades and assign orders to AI.

Towns need to be captured and held by your side. To capture a town, you simply have to stand next to Central Depot while no enemy is around. But watch out! The town occupation may try to defend it! Survive by holding camps within the town to spawn from until capture. The generated income and the defending units may vary depending on a town's size.

Funds are mainly earned by capturing town and salvaging wrecks but killing enemies will also reward you with a bounty bonus. These funds may be used to purchase units and gear.

Information regarding the mission can be found in the action menu under "Menu: Options>Online Help"

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This is a Port to the Community Upgrade Pack, thus it needs all CUP mods running to work.

Authenticity to the Original Warfare BE from Arma 2 was striven for throughout the port, only sparingly using default A3 content where absolutely necessary.
Because of this, the fit, finish, and feel of this mission is very similar to A2's Warfare BE.
Enjoy the nostalgia, boys and girls.


CREDITS:
- Creator: Benny
- Primary Editor: Sari (and Sari's Dragons!)
- Secondary Editor & Port to CUP: The Capulet
Popular Discussions View All (1)
3
21 Feb, 2018 @ 1:08am
Bug Reports
TheCapulet
29 Comments
dukee02 26 Jun @ 7:02am 
@OussiDropship The dav say in another uploat that they didn't update soon, but i have something for you, https://steamproxy.net/sharedfiles/filedetails/?id=2484775180
OussiDropship 15 Aug, 2023 @ 9:58am 
The automatic commanders no longer work. Can this be looked into? Because both my commander and the enemy commander don't build anything. Also I find it strange that the AI don't buy vehicles by themselves
Deadmann 11 Jul, 2018 @ 5:21am 
Is there an up to date repo we can fork ?
Nicko188 20 Feb, 2018 @ 8:15pm 
It keeps saying cannot connect to positioning system on every load up into the mission. Can someone help
Deadmann 1 Dec, 2017 @ 5:42am 
Sorry to bug you, but when can we expect an update ?
TPM 20 Oct, 2017 @ 7:34pm 
Awesome, well update to the ace items. The Ace items go to my bino spot when purchased. I can't move them to my bag. Look forward to test your new release.
TheCapulet  [author] 20 Oct, 2017 @ 7:32pm 
Full ACE support incoming real soon.

As far as them not ending up in your inventory, that's a bit surprising. As long as you have them in the gear list, they should work, since it doesn't have any other dependant lists like the units/vehicles do.

I've hit a bit of a snag in my latest update trying to get CBA functionality into the gear menu (CUP weapon accessories, etc), but as soon as I get it figured out, I'm ready to release. So look for it real soon.
TPM 20 Oct, 2017 @ 6:15pm 
How can I add items to be purchased? I have added a couple of ACE items, but when I try to buy them they dont got to my inventory.
Mif200k® 30 Jul, 2017 @ 12:24pm 
Luckis, Yes.
Luckis 25 Apr, 2017 @ 7:35am 
is this mod still up and running?