Sid Meier's Civilization V

Sid Meier's Civilization V

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Fishing Technology
   
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25 lug 2012, ore 23:33
26 mar 2013, ore 3:34
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Fishing Technology

Descrizione
Adds Fishing as a technology.[NEWLINE][NEWLINE]I'm using these files in another project and I just wanted to upload this little mod for other modders that may be interested, since moving workboats and sea improvements to an earlier tech makes room for more additions between Sailing/Optics. This'll save you a little time. : )[NEWLINE][NEWLINE]Also, if anybody can get William Morgan Sheppard to read my tech quote and record it, I'd greatly appreciate it! haha
12 commenti
KW17 15 lug 2015, ore 10:57 
Shouldn't Pottery still be a requirement for sailing? The invention of pottery is what allowed for long distance naval travel.
batch1 25 ott 2014, ore 11:14 
Maybe it could increase gold yield and food yields by +1 from fishing boats.
Hesperjan Bladewick 16 ott 2014, ore 14:49 
Thx man.....I appreciate it. Can you email me at malouf.jeremy@gmail.com. Want to get some specs on Civ Dev how to's and stuff.
trs8200 13 ott 2014, ore 23:13 
So here's a thought for fishing tech. I saw a mod that built off this one and created a fishing pond building which obviously gets built in cities. However I was thinking what if when you research fishing technology certain river/marsh tiles reveal fish. Then the civ can build a fishing pond improvement on the tile, much like the Dutch can build Polders. Instead of draining the land for farmland though this would flood the land and turn it into a fish farm. I have no clue how to mod or I'd tackle this myself
Mixer85 7 ott 2014, ore 14:20 
iam getting mod dependencies. cant click the check mark
Civil? 4 ott 2014, ore 17:30 
pottery did lead to sailing, it allowed water and food to be taken to sea, while it also alowed for fish and other things to be taken to and fro via the sea.
lichen 13 ago 2014, ore 10:48 
Finally, no weird concept of pottery leading to sailing...
Azeerthe 29 lug 2014, ore 19:19 
I think it would be a good idea for you to somehow add in to this mod that Pre-Fishing Coast and Ocean tiles would give no yields, because obviously they haven't learned how to get food from water yet. I think it would add more urgency to get the Tech instead of getting it when you eventually expand to an ocean resource. Just my 2 cents :CapitalDome::D:
hecateus 15 mag 2014, ore 14:35 
Actually there is evidence that the author was not Lao Tzu but was:
http://www.phrases.org.uk/meanings/give-a-man-a-fish.html
Some very less famous gal from the 19th century
Snakebrook 22 giu 2013, ore 9:08 
I like the look of the mod, cant wait to try it great work