Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Coordinate Script Finder (Campaign)
   
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Tags: mod, Campaign
File Size
Posted
Updated
168.074 KB
26 Jan, 2017 @ 9:29am
28 Jan, 2017 @ 11:17pm
5 Change Notes ( view )

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Coordinate Script Finder (Campaign)

Description
This is a mod to help other modders to find the exact x, y coordinates on the campaign maps so that they can use them to place starting characters using Assembly Kit.

How it works.

There will be a file called log.txt which will be in your Rome 2 folder (not your data folder, the folder one level up from that). This file will output the xy coords for any character that you click on. If you want to know the location of a specific spot then move the character to that spot, click the character and finally look in the log.txt file to see the result.

Works with all campaigns

happy modding.
19 Comments
Erick III 13 Jan @ 7:32am 
How do I change the coordinates of resources that appear on maps? for example, marble in Italy instead of Spain
Nayran 27 Nov, 2017 @ 12:58pm 
Omg this is Glorious!
will you make one for Warhammer ? :D
Litharion 3 Feb, 2017 @ 6:55am 
yeah, but it will help out a lot of people.
Magnar  [author] 2 Feb, 2017 @ 11:12pm 
im sure you have your own version already lith :P
Litharion 2 Feb, 2017 @ 12:05pm 
good idea :)
REGNATOR 31 Jan, 2017 @ 3:03am 
This could be the thing I was looking for. Many thanks for your mod tutorials on YouTube!
Cyrus The Great (FSOB) 30 Jan, 2017 @ 10:40pm 
Many thanks!
Magnar  [author] 30 Jan, 2017 @ 9:11pm 
@First Sword Of Braavos, ill tell you how to make it yourself, its very easy.

copy this mod pack, then using pfm go to lua_scripts/script_logger.lua

done near the bottom where it says logical_position.. change it to display_position..

thats all
jonathan_espoeck 30 Jan, 2017 @ 4:56pm 
holis
Cyrus The Great (FSOB) 30 Jan, 2017 @ 1:39pm 
Any possible way you could upload this or sent it directly to me, many thanks credits to you of course