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Rimsenal - Augmented Vanilla Pack
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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3.190 MB
24 jan, 2017 @ 3:21
13 maj @ 5:02
73 ändringsnotiser ( visa )

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Rimsenal - Augmented Vanilla Pack

I 1 samling av 삼치구이/CeroForGrill
Rimsenal Pack
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Look, I'm proud of being a person of good taste. What I mean is, I don’t want to touch those boorish alien Kill-O-Matic guns of megacorps. If you're a real rim pioneer, you can solve everything with your sturdy rifle. Come on you sons of Randy, my shiny bayonet wants to taste your blood!




The Rimsenal: Augmented vanilla pack is, as its namesake, designed to provide a variety of new equipment without compromising the unique ambiance of the Rimworld. The main purpose of the Augmented vanilla pack is to fill the gap between the existing equipment. There is no super equipment, but they're enough to keep you survive in this tough rimworld.












Populära diskussioner Visa alla (4)
10
6 maj @ 4:20
KLISTRAD: What's New
삼치구이/CeroForGrill
8
15 aug, 2020 @ 2:14
Weapon balance suggestions
Red Phantom
0
29 dec, 2021 @ 12:15
Found a error of Smart Rifle.
LINX
369 kommentarer
garzadepapel-ii 6 timmar sedan 
i love everything about this mod, exept the autmoatic rifle, is there a chance you could change how it looks? it may be accuarate but the megazine on top looks strange.
Frog 23 jun @ 23:19 
God this mod is tough. Do I do this or Gun Nut. UHHHH decisions. This mod is great for its variety, DLC integration and standalone nature. But it is stand alone. Great mod, but others do it more modular. If you don't like Vanilla expanded for some reason,, its great. But just so many conflicts
Malorkith 16 jun @ 3:12 
Only the weapons are very small compared to the vanilla weapons. Would it be possible or is it possible to make them a bit bigger?
Kalter Stahl 2 jun @ 23:01 
The smart weapons are now part of their 'Rimsenal - Spacer Faction' mod; it's a good little mod pack you should check it out :steamthumbsup:
Prossan 2 jun @ 18:50 
was the "smart weapon" removed in 1.5?
Sanakara 15 maj @ 19:50 
There is some really great stuff in this mod, especially the special and under-barrel weapons. But is there any chance to disable the ordinary weapons? Like the "militia rifle" and so on? They conflicting with the CE Guns and Armory packs. e.g. the "militia rifle" is more or less the same like the "AKM" but comes earlier/too early in the tech tree and the there is no need for me for the "carbine" and so on with all the other guns. But I really would like to keep the rest - cause it is absolute great stuff.
삼치구이/CeroForGrill  [skapare] 15 maj @ 2:35 
2024/05/13
-Fixed a prerequisite technology for crafting the Thundercat Rifle.
Turkwise 9 maj @ 3:11 
Is the tactical vest supposed to be under Complex Clothing research?
Vinx 7 maj @ 12:10 
@삼치구이/CeroForGrill
Cool mod!
But pity my pawns don't reload the new underbarrel weapons after use the EMP or Frag grenades. Their job is now just "standing".

Tell me if you need the whole log.
C4 started 10 jobs in one tick. newJob=Reload (Job_12029752) A = Thing_Gun_ThundercatRifle5041268 jobGiver=RimWorld.JobGiver_Reload jobList=(Reload (Job_12029732) A = Thing_Gun_ThundercatRifle5041268) (Reload (Job_12029734) A = Thing_Gun_ThundercatRifle5041268) (Reload (Job_12029736) A =
....
Tcgirl8 6 maj @ 13:00 
easily the best vanilla adjacent weapons pack out there