RimWorld

RimWorld

98 ratings
Genetically Engineered Trait
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4
File Size
Posted
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141.308 KB
23 Jan, 2017 @ 9:39am
31 Oct, 2022 @ 12:27pm
18 Change Notes ( view )

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Genetically Engineered Trait

Description
This mod adds 2 new traits to the game that improve most aspects of a character.

One of them is designed for work and the other one is designed for combat, they are called "GEPersonnel" and "GEMarine", respectively.

Both get bonuses to workspeed, movespeed and learning, although the worker traits gets more workspeed and learning and the soldier trait gets combat bonuses.

The trait is not really balanced with vanilla traits, it is significantly better than any of the other traits, although both are incredibly rare (0.1 commonality, that is half the commonality of vanilla's rarest trait).

It works like a charm with prepare carefully if the intention is creating stronger starting pawns.
55 Comments
< blank > 12 May @ 11:45am 
do you have an intent to update this mod to 1.5? thank you for your time and have a good day :D
Anubis  [author] 31 Oct, 2022 @ 12:44pm 
I'm waiting until some of the mods I use update until I come back to actually play Biotech and since I didn't buy the DLC yet I'm not entirely certain as to what changes were made that can actually cause problems with these traits's effects.

That being said, since Toxic Sensitivity was reported to cause problems and I am aware that it plays a bigger role on Biotech, I, for now, removed it, so it shouldn't cause any problems.

On my end the game loads without any errors on 1.4, let me know if there are still issues.


Since I used my local file for updating there are some further changes:

I nerfed a few of the values a little - most notably learning and sleeping rate buffs are somewhat weaker than they were.

There's also a compatibility patch for [SYR] Trait Value, giving these traits a value for 50, which should always put them alongside the stronger traits as far as the coloring scheme from that mod goes.
Vigil80 30 Oct, 2022 @ 5:45pm 
One of my longest subscribed mods, was going to try modifying it myself for my personal use. Seems to throw this error in the latest version with all xpacs:

"Could not resolve cross-reference: No RimWorld StatDef named ToxicSensitivity found to give to RimWorld.StatModifier (null stat)"

Showed up with this as the only mod enabled. Did it get renamed or moved for Biotech? Thanks for any insight!
King Harold 23 Oct, 2022 @ 6:39pm 
This mod no longer works on my playthroughs
PunicLunatic 1 Sep, 2022 @ 3:58pm 
Good mostly just said that for confirmation :steamthumbsup:
Anubis  [author] 30 Aug, 2022 @ 4:12pm 
As far as I know there's no reason for this to not be working.

Version number warning can be ignored.
PunicLunatic 30 Aug, 2022 @ 12:18am 
can this be updated pls?
Leonapp 22 Jul, 2021 @ 1:37pm 
Does this work with 1.3?
Anubis  [author] 19 Aug, 2020 @ 11:18am 
I updated the version number.

For future reference - unless something actually breaks, the "wrong" version warning can be ignored.

This is a very simple mod so unless something actually changes in the way traits are done it's unlikely it'll ever actually require an update.
g0jira 16 Aug, 2020 @ 2:51am 
1.2?