XCOM 2
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An Easier War: Misc Options
   
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23 Jan, 2017 @ 8:41am
20 May, 2017 @ 4:16pm
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An Easier War: Misc Options

In 1 collection by RealityMachina
RealityMachina's Long War 2-only Mods
21 items
Description
This is part of a series of .ini tweak mods I plan to upload over the next month or so, made as a bit of a favour to those who are finding LW2 just a bit too difficult and want to tweak specific parts.

This is for those things that don't really have a whole category to fit into. Currently this changes:

The rocket scatter, specifically the distance malus (removing up to 50 aim at a rocket's farthest range) and its removal.

Grenade damage falloff, disabling it.

Restoring the previous environmental damage value of frag and plasma grenades.

Restoring the Good Angle bonus from its disabled state.

Restoring the original radius of Acid and Fire grenades.

Making resistance rebels spawn closer to XCOM in retaliation missions.

To edit this and the other values to your liking, go to (wherever XCOM 2 is installed)\steamapps\workshop\content\268500\848750275\Config and open the various .inis contained within.
51 Comments
Gunter McGunt 25 Jan, 2021 @ 10:11pm 
Wish u would break this up into different mods. I would love the rebel spawn one but not a fan of everything else
frankie60 7 Feb, 2019 @ 8:33pm 
Is there anyway to just use the portion of this mod that makes resistance rebels spawn closer to XCOM in retaliation missions without the other changes?
Puremagi39 17 Apr, 2018 @ 6:46am 
And does restoring the environmental damage value's of frag and plasma make sapper unnecessary for grenadier ?
Puremagi39 14 Apr, 2018 @ 9:20am 
Thanks a lot man, really apreciate it, I have more mods from you and I enjoy them all :)
RealityMachina  [author] 14 Apr, 2018 @ 6:43am 
There's still some randomness from Aim, but there's no penalty based on distance with the mod.
Puremagi39 14 Apr, 2018 @ 5:41am 
Thanks a lot man, really did not liked it that all my rockets missed all the time, does this completely removes it ? So do I still need fire in the hole or is it pointless now ?
erYsch 16 Nov, 2017 @ 5:12pm 
"Restoring the Good Angle bonus from its disabled state."

Will it effect enemies? :C
『Insperatus』 11 Sep, 2017 @ 12:36am 
are these easier war mods still working?
Terrordar 5 Sep, 2017 @ 5:26pm 
Has anyone else encountered a bug with this where the debris after an explosion makes the terrain impassable (as well as depositing all sorts of terrain doodads that don't fit in)
Ningauble 22 Aug, 2017 @ 12:29pm 
I just found it shit in this smash and grab i'm doing where things were pretty tight, and I got caught up fora few turns, then it's just reinforcements every turn.. But I also find some missions are just too easy when you can just over kill a few small pods and get out before reinforcements hit.

Honestly ^ the above suggestion by Col Jack O'Neil, is, always with Col Jack O'Neil a pretty appreciable comment.