Garry's Mod

Garry's Mod

127 ratings
2007 Mazdaspeed3 - SCar HD
   
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Content Type: Addon
Addon Type: Vehicle
Addon Tags: Fun, Realism
File Size
Posted
959.863 KB
19 Jan, 2017 @ 3:42am
1 Change Note ( view )

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2007 Mazdaspeed3 - SCar HD

In 1 collection by Red
Red's SCars HD - The Collection
67 items
Description
Make sure to visit the Red's SCars Steam Group!

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This is a drivable 2007 Mazdaspeed3 / Mazda3 MPS (U.S. specification) from Need for Speed: Carbon. The car comes with the following features:

- 1 skin for the body: white (colorable)
- 1 skin for the wheels: white (colorable)
- 2 manual body groups: license_plate, spoiler
- 4 seats: driver and 3 passengers
- LOD (level of detail) support

Dynamic body groups (and what triggers them):
- damage_body (damage level 1 and higher - gray smoke)
- damage_windows (damage level 2 and higher - black smoke)
- hand_brake (using the hand/parking brake)
- shifter (gear shifting)
- steering_wheel (turning)

The non-dynamic body groups can be changed by pressing and holding the [C] key, right-clicking on the vehicle and selecting "Body Groups". Any dynamic body groups changes are retained as long as the vehicle is not used and (preferably) remains frozen with the Physgun.

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Custom skin (single-player only)

A custom skin can be created using the skin template above. It must be converted to the VTF texture file format (using VTFEdit, for example) and saved as skin_0.vtf in the following directory:

\steamapps\common\GarrysMod\garrysmod\materials\models\red_hd_mazdaspeed3\skin_0.vtf

If the skin contains an alpha channel, only the opaque areas will be colorable with the Color tool.
The default white skin can be restored simply by removing or renaming the created VTF file.

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SCars controls (default key mapping):

[W], [S] - accelerate, brake/reverse
[A], [D] - turn left, right
[SPACE] - handbrake
[SHIFT] - turbo
[E] - enter/leave
[N] - engine on/off
[F] - headlights on/off
[H] - horn
[V] - change camera
[LEFT ALT] - change seat

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This addon requires SCars Slim to work.
Once downloaded, you can find it under the "SCars" tab, section "Red's SCars HD".

Base model and textures made by EA Black Box.

Please do not send me friend requests. If you like my addons, subscribe to my workshop here (click Follow Red). You can use the comments and discussions section to report bugs, ask me questions or simply share your thoughts on the addon. Thank you!
10 Comments
S K Y L I N E 18 Apr, 2020 @ 7:02am 
oh ok, thanks man.
Red  [author] 18 Apr, 2020 @ 6:07am 
@S K Y L I N E

The "damaged" bodygroup is controlled by a script. You have to actually damage the car by crashing or shooting at it so that it starts emitting smoke, if you want to keep the damage bodygroup visible...
S K Y L I N E 17 Apr, 2020 @ 11:10am 
When i use the damaged bodygroup, it dissapears once the car moves. Any solutions?
EngineerTF2 7 Oct, 2018 @ 5:33am 
and diekon that sound really hard.....
EngineerTF2 7 Oct, 2018 @ 5:32am 
hey my family car is a 2009 mazda 3!!!
Daikonradish 19 Jan, 2017 @ 6:52pm 
First, you gotta consult the files embedded in the simfphys base and the script of this vehicle so you can get an idea of its handling during the conversion. Before that, you have to port the models and materials. It may take quite a bit of work, but it'll be child's play once finished.
JustMatte 19 Jan, 2017 @ 12:51pm 
But how?
Daikonradish 19 Jan, 2017 @ 11:44am 
Excuse me, since I can't edit Steam comments, I'm back again to remind you that these vehicles can be converted to the sinfphys base yourself. It's easier than you think!
big ass dog 19 Jan, 2017 @ 4:48am 
Yeah, simfphys cars drive 100x better than scars.
JustMatte 19 Jan, 2017 @ 4:32am 
Omg, these cars are awesome but why you're doing SCars instead of Simfphys?