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Also, the Rail Gun mod is gone, you might want to remove the link from your description.
NGD Studios have no clue about what they're doing with this franchise... It's just like letting a bunch of clueless children run a 24 years old legend - oh wait...
I have made it into late game, and I am findingn that a titan with PD weps and 21 heavy fighters cannot take down a battlestation or star fortrerss with Class5 shields, I am using a custom creative race, so I do have ALL the techs, and it can take down missile battreries and gun platforms, but even sitting directly adjacent it cannot do enough damage to beat out the stations shield regen rate.
If I sound annoyed, I am, but not at you, you are trying to fix the problem and I think you are on the right path, but they should not be this gimped.
Also, will the fighters use any of the late game upgrades from 5x mod?
Are you still maintaining this mod?
1) I found the fighters have diminishing returns against armor. They attacked the same battlestation over and over and did less and less.
2) I found that after I think 6 attacks or maybe 7, fighters came baack to the carrier, did not launch any more.
Otherwise keep at it, I like that carriers can be viable!