RimWorld
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Vomit Bomb
   
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549.185 KB
2017 年 1 月 13 日 下午 10:12
2017 年 2 月 19 日 上午 4:05
2 项改动说明 ( 查看 )

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Vomit Bomb

描述
add vomit bomb

create it with a stove.


I can only use Japanese.
English is reliance on translation website.
I'm happy to tell you the requests and problems in simple English.

You can freely modify and redistribute this MOD
19 条留言
Mlie 2021 年 4 月 22 日 上午 8:01 
Made an update of this:
https://steamproxy.net/sharedfiles/filedetails/?id=2464778085
Hope this helps anyone!
Friendly Noob 2019 年 1 月 29 日 下午 2:29 
pls update
Sillls 2018 年 3 月 4 日 下午 5:52 
Oh gross!
ikasaba  [作者] 2017 年 6 月 15 日 下午 8:11 
Regarding this MOD (Vomit bomb), you can freely (remodel and use) it.
Since all the subscribed objects are all, please use it freely.:steamhappy:
The content is only a simple modification.
Thelockenessmonster 2017 年 6 月 15 日 上午 7:56 
what do you mean by something interesting...lso if you are not going to update it can i have it in my tribal defenses mod...i will gie you a shoutout as creator...all i need is the code and texture
ikasaba  [作者] 2017 年 6 月 12 日 下午 11:02 
This MOD does not update unless you come up with something interesting.
I'm sorry.:steamsad:
Thundercraft 2017 年 6 月 12 日 上午 4:04 
Does this still work in A17?
ikasaba  [作者] 2017 年 2 月 19 日 上午 4:07 
@Thelockenessmonster
In my environment somehow it did not happen.
I deleted the name duplication which seemed to be a problem for the time being. (I also changed the name)
Thelockenessmonster 2017 年 2 月 19 日 上午 2:21 
hey dude...found an error...it is definately from your mod as i have chased it through the folders and it specifically said that it was your mod... here it is
XML error: Could not register node named "BaseGrenadeProjectile" in mod 841815556 because this name is already used in this mod.
Verse.Log:Error(String)
Verse.XmlInheritance:TryRegister(XmlNode, ModContentPack)
Verse.XmlInheritance:TryRegisterAllFrom(LoadableXmlAsset, ModContentPack)
Verse.ModContentPack:LoadDefs()
Verse.ModContentPack:ReloadAllContent()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__735()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733()
ikasaba  [作者] 2017 年 1 月 22 日 下午 10:28 
It is a non-killing weapon.
There is no damage.
In terms of real world weapons, stun grenades are close.