RimWorld

RimWorld

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Vomit Bomb
   
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File Size
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Updated
549.185 KB
13 Jan, 2017 @ 10:12pm
19 Feb, 2017 @ 4:05am
2 Change Notes ( view )

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Vomit Bomb

Description
add vomit bomb

create it with a stove.


I can only use Japanese.
English is reliance on translation website.
I'm happy to tell you the requests and problems in simple English.

You can freely modify and redistribute this MOD
19 Comments
Mlie 22 Apr, 2021 @ 8:01am 
Made an update of this:
https://steamproxy.net/sharedfiles/filedetails/?id=2464778085
Hope this helps anyone!
Friendly Noob 29 Jan, 2019 @ 2:29pm 
pls update
Sillls 4 Mar, 2018 @ 5:52pm 
Oh gross!
ikasaba  [author] 15 Jun, 2017 @ 8:11pm 
Regarding this MOD (Vomit bomb), you can freely (remodel and use) it.
Since all the subscribed objects are all, please use it freely.:steamhappy:
The content is only a simple modification.
Thelockenessmonster 15 Jun, 2017 @ 7:56am 
what do you mean by something interesting...lso if you are not going to update it can i have it in my tribal defenses mod...i will gie you a shoutout as creator...all i need is the code and texture
ikasaba  [author] 12 Jun, 2017 @ 11:02pm 
This MOD does not update unless you come up with something interesting.
I'm sorry.:steamsad:
Thundercraft 12 Jun, 2017 @ 4:04am 
Does this still work in A17?
ikasaba  [author] 19 Feb, 2017 @ 4:07am 
@Thelockenessmonster
In my environment somehow it did not happen.
I deleted the name duplication which seemed to be a problem for the time being. (I also changed the name)
Thelockenessmonster 19 Feb, 2017 @ 2:21am 
hey dude...found an error...it is definately from your mod as i have chased it through the folders and it specifically said that it was your mod... here it is
XML error: Could not register node named "BaseGrenadeProjectile" in mod 841815556 because this name is already used in this mod.
Verse.Log:Error(String)
Verse.XmlInheritance:TryRegister(XmlNode, ModContentPack)
Verse.XmlInheritance:TryRegisterAllFrom(LoadableXmlAsset, ModContentPack)
Verse.ModContentPack:LoadDefs()
Verse.ModContentPack:ReloadAllContent()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__735()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733()
ikasaba  [author] 22 Jan, 2017 @ 10:28pm 
It is a non-killing weapon.
There is no damage.
In terms of real world weapons, stun grenades are close.