RimWorld
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Vomit Bomb
   
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549.185 KB
13 gen 2017, ore 22:12
19 feb 2017, ore 4:05
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Vomit Bomb

Descrizione
add vomit bomb

create it with a stove.


I can only use Japanese.
English is reliance on translation website.
I'm happy to tell you the requests and problems in simple English.

You can freely modify and redistribute this MOD
19 commenti
Mlie 22 apr 2021, ore 8:01 
Made an update of this:
https://steamproxy.net/sharedfiles/filedetails/?id=2464778085
Hope this helps anyone!
Friendly Noob 29 gen 2019, ore 14:29 
pls update
Sillls 4 mar 2018, ore 17:52 
Oh gross!
ikasaba  [autore] 15 giu 2017, ore 20:11 
Regarding this MOD (Vomit bomb), you can freely (remodel and use) it.
Since all the subscribed objects are all, please use it freely.:steamhappy:
The content is only a simple modification.
Thelockenessmonster 15 giu 2017, ore 7:56 
what do you mean by something interesting...lso if you are not going to update it can i have it in my tribal defenses mod...i will gie you a shoutout as creator...all i need is the code and texture
ikasaba  [autore] 12 giu 2017, ore 23:02 
This MOD does not update unless you come up with something interesting.
I'm sorry.:steamsad:
Thundercraft 12 giu 2017, ore 4:04 
Does this still work in A17?
ikasaba  [autore] 19 feb 2017, ore 4:07 
@Thelockenessmonster
In my environment somehow it did not happen.
I deleted the name duplication which seemed to be a problem for the time being. (I also changed the name)
Thelockenessmonster 19 feb 2017, ore 2:21 
hey dude...found an error...it is definately from your mod as i have chased it through the folders and it specifically said that it was your mod... here it is
XML error: Could not register node named "BaseGrenadeProjectile" in mod 841815556 because this name is already used in this mod.
Verse.Log:Error(String)
Verse.XmlInheritance:TryRegister(XmlNode, ModContentPack)
Verse.XmlInheritance:TryRegisterAllFrom(LoadableXmlAsset, ModContentPack)
Verse.ModContentPack:LoadDefs()
Verse.ModContentPack:ReloadAllContent()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__735()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733()
ikasaba  [autore] 22 gen 2017, ore 22:28 
It is a non-killing weapon.
There is no damage.
In terms of real world weapons, stun grenades are close.