Cities: Skylines

Cities: Skylines

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Starfleet HQ TOS
   
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12.990 MB
10 Jan, 2017 @ 1:02pm
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Starfleet HQ TOS

In 1 collection by BrowncoatTrekky
STAR TREK Assets
26 items
Description
Star Trek

Starfleet HQ[memory-alpha.wikia.com] is located in San Francisco. She was built in the early 22nd Century. The Starfleet building is extremely eco-friendly and invites tourists from all over the Skylines universe.

Please note pics 3 and 4. I recommend you use NExt or this one for single roads. I suggest using Network Skins to disable street lamps or enable smaller ones so they do not spawn in the Enterprise. Lastly you will need some version of Anarchy to help with drawing roads in asset. NCC-1701 Properties are posted to reflect that asset has 0 dependencies so you won't need to worry about drawing the road next to it for services to get there, however it still requires an adjacent road.
    RICO Properties
    Cost $150,000 | High Commercial L3 | Workplaces 400
Blending these assets just made sense to me. It took me a few hours in the asset editor for the cosmetics, load times, testing, and RICO. However, credit goes to CrushyCrux and Arrgh+ for their creations and their implementation for Cities Skylines. Each must be added as contributor should adaptations be uploaded to the workshop based on this asset. Banner credited to Klapaucius IV.

"The first duty of every Starfleet officer is to the truth, whether it's scientific truth or historical truth or personal truth! It is the guiding principle on which Starfleet is based."
~ Cpt. Picard / Patrick Stewart
30 Comments
Exsosus|Cryo| 21 Apr, 2021 @ 5:18am 
I wanted to update @everyone that I solved this after much patience and three days of understanding the mods that Anarchy can build roads where roads normally are not allowed to be built (over structure parking areas). So I created the circle as per your picture nr. 2 and it worked perfectly now. Ty very very much for a genuine Star Trek fan!
Exsosus|Cryo| 21 Apr, 2021 @ 4:36am 
:Steamthumbsup:
BrowncoatTrekky  [author] 20 Apr, 2021 @ 12:02pm 
Again @Exsosus|Cryo| this asset was built with mods in mind. You still need to use the mods I recommended though now at least your efforts to gain achievements in the process will not be impeded. You will need to draw a road similar as designed in the pic to avoid the road requirement and or use MoveIt to bring the asset closer to the road until the symbol disappears. Good luck.
Exsosus|Cryo| 20 Apr, 2021 @ 11:27am 
I did all the instructions however, take a look at this screen. If anyone else experiences my problem, please write the solution here and I will update the files.


https://puu.sh/HzZIU.jpg

I am running:
Latest version 2021 Skylines, all DLCs, MODs: Anarchy, Network Skins, Narrow Single Road, and Harmony, Unlimited cash mod, as well as: Achieve It! mod at the time with the above screen shot.
Same problem as my first post in this thread. Well, hope to use this in the future.
Thank you.
Exsosus|Cryo| 20 Apr, 2021 @ 9:34am 
@Browncoat I really appreciate it, Thank you.
BrowncoatTrekky  [author] 20 Apr, 2021 @ 8:20am 
@Exsosus|Cryo| This should do the trick! Happy building and achieving!
Exsosus|Cryo| 20 Apr, 2021 @ 8:08am 
I understand, thank you for updating a new player. At this time, I prefer a non-MOD game because of Achievements. When my city is completed and I have monuments I can MOD the game to hearts content because Achievements are then all 100% completed. I wish the truth would be that you could play the game with Achievements turned on while MODed, something that I cannot get to work, sadly.
BrowncoatTrekky  [author] 19 Apr, 2021 @ 5:18pm 
@Exsosus|Cryol nothing is broken. Building was designed with mods in mind. You'll need anarchy, and network skins to work as intended along with a narrow single road. This is not a bug. Try some mods and happy building :vulcansalute:
Zarreta 29 Sep, 2018 @ 7:32pm 
WOW!!! THIS IS SO COOL! Can't wait to use it!
LIDL 7 Sep, 2018 @ 11:48am 
Amazing Amazing thank u so much