Total War: WARHAMMER

Total War: WARHAMMER

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Slower Combat
   
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Tags: mod, Battle
File Size
Posted
Updated
417.000 B
4 Jan, 2017 @ 12:35pm
8 Oct, 2017 @ 5:36am
10 Change Notes ( view )

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Slower Combat

Description
This mod slows down the pace of battle by decreasing the melee hit chance of units. And it does only that.


My mod decreases the hit chance in melee combat by 50%, thus making the battles last longer and having a slower pace. I didn't touch the units stats, or their speed, or the damage, or the morale system, or anything. The balance is as close as vanilla as possible. Of course I also tweaked the fatigue to adapt it to the new pace of battle.

----- MAIN FEATURES -----

- Longer battles, giving you more time to see the action or maneuver.
- No change in units stats, damage or morale so the balance is very close to vanilla.
- Fatigue adapted to the way units tire in relation to the new pace of battle.

Vanilla --> base hit chance = 40; max hit chance = 90; min hit chance = 10; combat fatigue = 15
Mod --> base hit chance = 20; max hit chance = 90; min hit chance = 5; combat fatigue = 8

----- COMPATIBILITY -----

- Compatible with the latest patch and all DLC. It is also savegame compatible.
- Compatible with Longer Battles Morale.
- Obviously not compatible with the other combat mods, other than that it is compatible with everything and will work with new units mods.

I hope you'll have fun using this mod. Feel free to leave a comment and support it if you like it!
109 Comments
Department of Homeland Security 22 Apr, 2018 @ 8:44pm 
This mod doesnt account for unit hit chance against a lord so the lord can kill almost 3 entire units without dying. Ive noticed this in about 5 different battles from my dwarves campaign
cG. KCIV 25 Oct, 2017 @ 5:14pm 
@lampros how did you do that manually?
Lampros 16 Oct, 2017 @ 4:34pm 
Mad Max,

You can adjust archer power manually - as I did.
Fiprower 15 Oct, 2017 @ 2:06pm 
this would make archer units over powered
Celtik  [author] 8 Oct, 2017 @ 5:52am 
This is how the formula works in the game, I think it could be useful to know:

Hit Chance = (Unit A Melee Attack - Unit B Melee Defense) + Base Hit Chance
Let's say your unit has 40 MA and the target has 30 MD --> (40 - 30) + 40 = 50% hit chance.

I added the values in the description.
Celtik  [author] 8 Oct, 2017 @ 5:21am 
Celtik  [author] 1 Oct, 2017 @ 4:31am 
@Thursdaythe12th: That's good to know, thanks. It's a simple mod in its structure so yeah it should work fine for TWW2.
Thursdaythe12th 1 Oct, 2017 @ 2:03am 
Seems to work for TW2 :steamhappy:
Celtik  [author] 3 Sep, 2017 @ 3:51pm 
Yeah it makes the missile units more useful than vanilla. The best way to mod the speed of battle would be to decrease damage for all units but that has to be done for each unit separately (as well as ammunition, spells, abilities...) so that's a huge amount of work and the mod wouldn't be compatible with new units anyway.

You could see this mod as an alternative version of vanilla battle.
masarius 27 Aug, 2017 @ 2:30am 
Hey,

I suggest to tune down misslie damage a bit. Currently even low tier arrow units feel like they consist of sniper :D Not your fault I know, but even low tier units are doing extremly well. With the 50% miss chance for melee and the sniper like units the balance is a little bit off. I suggest something like 10% nerf, nothing fancy.