Total War: WARHAMMER

Total War: WARHAMMER

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Refined recruitment (mostly AI)
   
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4 gen 2017, ore 0:30
11 ago 2017, ore 10:37
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Refined recruitment (mostly AI)

Descrizione
This mod is building on my "feudal Bretonnia" mod, so if you have that one and want this, don't bother with the feudal Bretonnia mod, it's baked into this one.

WHAT IT MAINLY DOES:
This mod makes some basic units recruitable via the main building for many races, meaning they'll never be out of options (especially the AI) and recruit say 18 pistoliers.
The following units have been unlocked via buildings, allowing the races with such units to recruit them no matter what:
Empire spearmen without shields and crossbowmen for minor and province capital main building chain. (except for Altdorf, it didn't want to play nice, given how there's already a barrack there though, there should be no problem)
Dwarf quarellers and warriors for minor and province capital main building chain.
Orc boyz and goblin spearmen for minor and province capital main building chain.
Skeleton warriors for minor and province capital main building chain. Zombies for minor settlement chain.
Knights of the realm for province capital main building chain. Spearmen at arms for minor settlement chain.
Norse marauders for norse settlement chain.

ADDITIONALLY:
The AI's priority of units have been changed to favour more infantry and melee in general, slightly less ranged and generally to make more "meaty" armies. So rather than 18 trolls or marauder horsemen you might find 18 marauder infantry coming for you, which is good and bad, but I'd say it's generally going to make the game more enjoyable. :-)
11 commenti
setrus86  [autore] 19 ott 2017, ore 6:53 
"Knights of the realm for province capital main building chain. Spearmen at arms for minor settlement chain."
LloydsGamble 18 ott 2017, ore 9:07 
What does the 'Feudal Bretonnia' part of the mod do, is it still baked into this one? I'd like the recruitment mod but don't want to change vanilla Bretonnia (at least I'd like to know what chanegs you've made)
setrus86  [autore] 18 apr 2017, ore 11:58 
Will do. :D
StarofTanuki 18 apr 2017, ore 3:38 
plz keep update , your mod are better than another recruitment mod .
Anemonix 2 mar 2017, ore 9:27 
ah
okie was curious
setrus86  [autore] 1 mar 2017, ore 23:04 
Well they already have basic archers tied to their main building, but I suppose I could give them eternal guard without shields as well, though I'm not sure if it's needed... :)
Anemonix 1 mar 2017, ore 13:29 
what about the wood elves? by chance
kerrfox54 7 gen 2017, ore 16:29 
Well this sounds like what's needed as some AI army make up lacks rank and file "line infantry" so to speak.
[K9]-Aardwolf 5 gen 2017, ore 6:58 
Yeah I figured, used to use a different AI recruitment mod (Been out of date since BM though =/)... Time to hunt some skirmisher armies to extinction I guess :SkullNBones:
setrus86  [autore] 5 gen 2017, ore 6:43 
Yes, though armies that has already full armies won't of course be affected, so if you find 15 chaos chariots in a norse army it's not my fault! ;)
Rather you might have to wait a bit to see the results, to have them lose troops so they must replace them, before you see anything change.