Total War: WARHAMMER

Total War: WARHAMMER

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Refined recruitment (mostly AI)
   
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Tags: mod, Campaign
File Size
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88.399 KB
4 Jan, 2017 @ 12:30am
11 Aug, 2017 @ 10:37am
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Refined recruitment (mostly AI)

Description
This mod is building on my "feudal Bretonnia" mod, so if you have that one and want this, don't bother with the feudal Bretonnia mod, it's baked into this one.

WHAT IT MAINLY DOES:
This mod makes some basic units recruitable via the main building for many races, meaning they'll never be out of options (especially the AI) and recruit say 18 pistoliers.
The following units have been unlocked via buildings, allowing the races with such units to recruit them no matter what:
Empire spearmen without shields and crossbowmen for minor and province capital main building chain. (except for Altdorf, it didn't want to play nice, given how there's already a barrack there though, there should be no problem)
Dwarf quarellers and warriors for minor and province capital main building chain.
Orc boyz and goblin spearmen for minor and province capital main building chain.
Skeleton warriors for minor and province capital main building chain. Zombies for minor settlement chain.
Knights of the realm for province capital main building chain. Spearmen at arms for minor settlement chain.
Norse marauders for norse settlement chain.

ADDITIONALLY:
The AI's priority of units have been changed to favour more infantry and melee in general, slightly less ranged and generally to make more "meaty" armies. So rather than 18 trolls or marauder horsemen you might find 18 marauder infantry coming for you, which is good and bad, but I'd say it's generally going to make the game more enjoyable. :-)
11 Comments
setrus86  [author] 19 Oct, 2017 @ 6:53am 
"Knights of the realm for province capital main building chain. Spearmen at arms for minor settlement chain."
LloydsGamble 18 Oct, 2017 @ 9:07am 
What does the 'Feudal Bretonnia' part of the mod do, is it still baked into this one? I'd like the recruitment mod but don't want to change vanilla Bretonnia (at least I'd like to know what chanegs you've made)
setrus86  [author] 18 Apr, 2017 @ 11:58am 
Will do. :D
StarofTanuki 18 Apr, 2017 @ 3:38am 
plz keep update , your mod are better than another recruitment mod .
Anemonix 2 Mar, 2017 @ 9:27am 
ah
okie was curious
setrus86  [author] 1 Mar, 2017 @ 11:04pm 
Well they already have basic archers tied to their main building, but I suppose I could give them eternal guard without shields as well, though I'm not sure if it's needed... :)
Anemonix 1 Mar, 2017 @ 1:29pm 
what about the wood elves? by chance
kerrfox54 7 Jan, 2017 @ 4:29pm 
Well this sounds like what's needed as some AI army make up lacks rank and file "line infantry" so to speak.
[K9]-Aardwolf 5 Jan, 2017 @ 6:58am 
Yeah I figured, used to use a different AI recruitment mod (Been out of date since BM though =/)... Time to hunt some skirmisher armies to extinction I guess :SkullNBones:
setrus86  [author] 5 Jan, 2017 @ 6:43am 
Yes, though armies that has already full armies won't of course be affected, so if you find 15 chaos chariots in a norse army it's not my fault! ;)
Rather you might have to wait a bit to see the results, to have them lose troops so they must replace them, before you see anything change.