Arma 3
54 ratings
Hired Guns 2 - Mercenary Campaign [COOP1-15+] (32bit)
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop, Persistent
Scenario Type: Air, Infantry, Vehicles
Scenario Map: Tanoa
DLC: Apex
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
6.437 MB
1 Jan, 2017 @ 3:12am
7 Jan, 2017 @ 3:50pm
5 Change Notes ( view )
You need DLC to use this item.

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Hired Guns 2 - Mercenary Campaign [COOP1-15+] (32bit)

In 1 collection by Wert
Hired Guns 2
4 items
Description
• ~100 unique, hand-crafted, story-linked jobs
• Progress/Gear/Vehicles/Money saved to the host
• Hire players/AI to strengthen Tanoa’s new leaders, or just to raid supplies!

64-bit is here!
-- 64-bit Mission File --
-- 64-bit Mod File --
Don't combine the two versions though!
Upgrading will require an additional step, see below.
However, if you are starting new, I strongly recommend 64-bit. It is 32-bit compatible too!

Other Features:
• 70 Leader missions, 28 'Personal Jobs' (supply raids and Final Mission), 4 taxis,
• Interact with voice-acted leaders to lead a mission for them, and hire a team to carry it out,
• Money-List highscores,
• Ambient civilian populations to hire for missions,
• Multiple teams can play different jobs simultaneously,
• Custom squad-building GUI,
• Headless client optional (Werthles' Headless Module built in but not essential to run),
• Alternate units possible for each enemy faction (re-write unit class-lists and rebuild).

Backstory
In a moment of CSAT weakness, leaders across Tanoa rose up to expunge their CSAT oppressors.
CSAT will be back, and in force. The only way to unite Tanoa before their return is to strengthen these leaders against the spectre of anarchy.
-- Prologue video wot i dun --

Mission Style
• Assassinations, demolitions, total eliminations, deliveries, detonations, escorts, defences,
• Slowly increasing difficult,
• Jobs can be taken from any leader,
• 10 jobs per leader,
• Respawn at any leader's home once you have met with them,
• Raid weapon caches, banks, steal vehicles, helicopters, planes with 'Personal Jobs',
• Cannot pay for more 'hired guns' than you or the Tanoan Leader can afford!

Host Mod:
This is required for the host of the mission in order to load/save missions/progress.
Game will not work without the host running this!
Other players do not need to run this though.

Progress Saving
- Campaign progress saves after each task is completed.
- Stored gear in the caches and carried personal gear will save when you select the 'Save Gear' option from the caches.
- Locations are saved when speaking to the Leaders.

Personal Missions
- Choose your target (weaponry/equipment/vehicles/cash) and hire your team.
- Job leader must pick up the crate/vehicle using the action menu.
- They must then take it to the assigned cache.
- Once there, the job leader must select the 'Loot - Distribute' option.
- The leader and participants will then receive their share of the loot into the cache, or their payments for helping the job leader. (Only your share is visible to you.)

Special thanks to:
Voice of The Old Man - Johnny Castagneto
Voice of The Cult Elder - The Uncertain Man
Voice of The Investor - PlantLamp
Voice of The Market Protector - Reid Granke
Voice of The Slave Commander - Reid Granke
Voice of The Rich Man - Reid Granke
Voice of The Mine Supervisor - PlantLamp
Meatball's RandomWeather2 - Meatball
iniDBI - code34
Tester, Adviser, Mission Helper - ian

Not Working?
- Make sure the right mod is loaded for the right mission, and the right version of Arma (32bit or 64bit).
- Make sure you do not alt-tab out during loading,
- For solo play, the mission must be started by hosting the mission via the multiplayer menu.
70 Comments
Wert  [author] 18 Sep, 2017 @ 10:13am 
Here is the link: http://steamproxy.net/workshop/filedetails/?id=831629390
It uses inidbi, which is part of it.
If you have 64bit arma i would recommend getting both of the 64bit versions instead, linked above.
Not ur average frog 17 Sep, 2017 @ 2:23pm 
@Werthles I did not and I dont have an extra mod file I have to load. Is there one though?
Wert  [author] 17 Sep, 2017 @ 12:46pm 
Did you alt-tab during loading? IDK why this breaks it but it does. Also not loading up the mod will do this.
Not ur average frog 17 Sep, 2017 @ 9:40am 
I did host a server but still had these problems
Wert  [author] 17 Sep, 2017 @ 5:45am 
Hey. The mission needs to be run via a multiplayer server. So you'll need to host one via the multiplayer menu, because this uses some multiplayer only code.
Not ur average frog 17 Sep, 2017 @ 4:09am 
How does this work for singleplayer? I start gearless and cant do personal jobs, because it says that the max number of jobs are running
angel618 23 Jun, 2017 @ 5:05am 
Thank you:steamhappy:
Wert  [author] 23 Jun, 2017 @ 4:42am 
It's to hire people for personal jobs. They can be found in the menu system. These jobs can give you weapons/vehicles once you have delivered the cargo to the drop-off. Your squad for these missions will be paid out of your money. They also get a small amount of weaponry.
angel618 22 Jun, 2017 @ 10:03pm 
For what money? How to spend?
Diren Sadarangani 26 May, 2017 @ 12:45pm 
YES thanks