Killing Floor 2

Killing Floor 2

353 ratings
KillZone
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Maps and Mods: Maps, Survival, VS Survival
File Size
Posted
Updated
2.716 MB
29 Dec, 2016 @ 1:27am
21 Sep, 2020 @ 5:29am
7 Change Notes ( view )

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KillZone

Description
KillZone is Simple and easy map. Recommended Beginner.
킬존은 맵의 구성이 단순하고 쉬운 맵으로 초보자들이 하기 쉬운 맵입니다.
37 Comments
LaW.hp 29 Jul, 2021 @ 7:52am 
best map for XP HOE easy (carreful boss wave) THX maker !:dslike::gwent_gg::Fistofdosh::STBHand:
Taoism2499 19 Nov, 2020 @ 8:24am 
How to load?
airpos15 23 May, 2020 @ 12:21am 
thanks to . maker
レミリ  [author] 17 May, 2020 @ 8:05am 
This map will be update after June 13.
Contents : Extremely Improved FPS, Splatter activation (blood), texture change, clear zed path, fixed armor, ammo, light reduction, Normalize ini settings)
airpos15 15 May, 2020 @ 7:50am 
혹시 기존 어두운 맵으로 되돌리는 방법은 없을까요 ? ...
대비 제일 낮췄는데도 눈이 너무 부셔서 금방 피로해지네요 ㅋㅋㅋㅋ...
Ms.Snor 9 Feb, 2020 @ 4:02pm 
Ever since this map was updated, I get KF-Random_Holdout and KF-Remilly_Test_Map in my KFGame.ini file. They show up in the admin control panel. But I have never had those two maps on the server.

After removing these lines and the Killzone map, they did not get created anymore. I tested by adding Killzone back and these two lines were created again.

This should not come with Killzone. Please fix this.

This is what gets created in the config file:

[KF-Remilly_Test_Map KFMapSummary]
MapName=KF-Remilly_Test_Map
MapAssociation=0
ScreenshotPathName=KF-Remilly_Test_Map.Textures.BGP
bPlayableInSurvival=True
bPlayableInWeekly=True
bPlayableInVsSurvival=True
bPlayableInEndless=True
bPlayableInObjective=True

[KF-Random_Holdout KFMapSummary]
MapName=KF-Random_Holdout
MapAssociation=0
ScreenshotPathName=KF-Random_Holdout.UI_MapPreview_Random_Holdout
bPlayableInSurvival=True
bPlayableInWeekly=True
bPlayableInVsSurvival=True
bPlayableInEndless=True
bPlayableInObjective=True
Attlich 8 Dec, 2019 @ 2:06pm 
This would've been a very, very good map...if it weren't for invisible walls on the ground level bellow the catwalks. Restricting player movement in a game like this via invisible walls? That's a very, VERY big no no.
VYRNACH GAMING 31 Dec, 2018 @ 9:24pm 
@рокегмап (• _•) tried your edited version and it's working very well. Thanks!
Pokerman 16 Nov, 2018 @ 11:29pm 
The map drop FPS harshly after I stay in this map for 10 mins.

So I checked the map in SDK.

I noticed one thing:

Kill Z still be -200000+ , this indicate anything will fall infinitely.

I adjusted the map and rebuild light/pathnode/splatters.

Hope it works.

https://www.dropbox.com/s/ul2z6vv7fecdu7j/KF-KillZone_f.kfm?dl=0
Pokerman 9 Oct, 2018 @ 2:55am 
@WabbitToonz

https://i.imgur.com/x6Dqpth.png

(Don't set respawn time too short, or it will become an grenade spam map)