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I didn’t find any bug.
You’ve got my up-vote.
Take care.
About it i would say that the basement and upper floors (with the glowsticks) are fine, i think they are supposed to be harder parts of the map where you can be forced to fall back if things go wrong, and they play that role almost perfectly (maybe less corners in the basement).
The small dead end after you enter the train feels left out. It got too much zed entry points (crawlers go through the train's roof gap) and it's a dead end so no emergency exit if you decide to hold there.
I like the ambiance tho, the bloody rooms are a good addition but i think it's to clean. Maybe make it look like a warzone between survivors/zeds (with barricades etc).
About the huge pile of rubble near the entrance you could do better imo. Maybe you could replace it by a small entrance to the surface that is blocked by stuff.
It's a really good map, i wish it was played on online servers.
Damn 1k char limit
I'll look into making the basement less of a corner fest. Right now I'm planning on expanding the size of the area with the trader pod and the area one floor above that. An alternate escape route and a good place to hold up on top of that would probably make things good enough. This might take a bit though since I'll probably have to redo static mesh merging.