Don't Starve Together

Don't Starve Together

30 ratings
Wilson+
   
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34.995 KB
20 Dec, 2016 @ 2:45am
2 Sep, 2018 @ 3:35am
82 Change Notes ( view )

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Description
Now Wilson change!


Before:

► Hunger: 150
► Sanity: 200
► Health: 150

Now:

► Hunger: 150
► Sanity: 150
► Health: 200


He's a scientist, is not he?
Now he knows how to do it:

► Alchemy Engine
► Shovel (defaulted is off)
► Pitchfork (defaulted is off)
► Backpack (defaulted is off)

Changes:

Energy effect
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Madness
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Science and magic:

1) Scientific machines restore the sanity, if you stand very close to them (for maximum effect it is necessary to stand back to back).
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There are settings: No, Weak, Medium and Powerful effect.

2) Magical manipulators lower the sanity in a certain radius around itself.
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There are settings: No, Weak, Medium and Powerful effect.

Also in the mod settings there are switches for unlockable recipes.

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10 Comments
hoospy 6 Jul, 2023 @ 1:36pm 
torch toss doesn't work with this mod
Orange Jacket Dude 17 Nov, 2019 @ 2:27pm 
if you set alchemy engine to off do you get science machine recipes?
OBELISCO O ATORMENTADOR 5 Oct, 2018 @ 9:20am 
cool wilson, but and the wes?????:babyseal:
Comrade Cofi 15 Jan, 2018 @ 4:25am 
OLD ONE WAS BETER
Cherukisu 22 Oct, 2017 @ 4:24am 
66666
graelmir 11 May, 2017 @ 9:41pm 
sanity for health.
Bronza 2 Jan, 2017 @ 11:49am 
Абгрейд
fsp98 29 Dec, 2016 @ 7:31am 
Make him loose more sanity for using magic stuff and this will become the best mod ever!
leonardolleo 24 Dec, 2016 @ 8:00pm 
i think he should had everything in the science tab ready to create, 200 on everything, and recover sanity from standing next to sciece structures, but loose more sanity for using staffs and other magical itens that drain sanity
Ezzaroth 20 Dec, 2016 @ 5:31am 
Was expecting a decent buff with a considerable disadvantage like other characters, meh