Garry's Mod

Garry's Mod

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Content Type: Addon
Addon Type: Model
Addon Tags: Fun, Scenic
Bestandsgrootte
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11.601 KB
18 dec 2016 om 0:28
1 wijzigingsnotitie (weergeven)

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Guard booth

Omschrijving
Guard booth to create interesting scenes or just for fun with friends.
35 opmerkingen
инкубатор кала 8 apr 2023 om 9:38 
Круто!
Смайл  [auteur] 24 dec 2016 om 9:24 
Okay, use Notepad++ it's cool :3
Winty 24 dec 2016 om 9:04 
Nah, I use the Notepad++ , the Plugin called NppExec can make the compilation :happymeat:
Смайл  [auteur] 24 dec 2016 om 8:32 
Yep
QuickNinjaCat 24 dec 2016 om 8:23 
@Winter
Instead of using GUIstudioMDL, use Crowbar. It's a much easier to use compiling tool.
Winty 23 dec 2016 om 5:10 
I'll make right now
Winty 23 dec 2016 om 5:10 
Now i just need the .mdl
Winty 23 dec 2016 om 5:08 
Ok , IDK How but Works hahahaha :happymeat: , thanks for everything xD
Смайл  [auteur] 23 dec 2016 om 5:04 
To test the operation of your model, you can use the application Garry's Mod.

Copy folders models and materials in the directory with the game Garry's Mod:
Steam → SteamApps → common → Garry's Mod → garrysmod

Then, go to the game, open the developer console (default key is the tilde ~) using the developer console, load the map, enter the following command: map gm_construct.

Wait for the map, and then, when you Will you come to the map please use the basic commands of the game console, to spawn this model on the map.

prop_physics_create — creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}

Example: prop_physics_create props_c17/oildrum001
Смайл  [auteur] 23 dec 2016 om 4:54 
When the model is compiled using a #, it is automatically compiled into your desired format.

Go into the folder: Steam → steamapps → sourcemods → propperconfiguration

From this directory you need to take 2 folders: models and materials — In these folders is your model is made using the Hammer Editor