Portal 2

Portal 2

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Flip Panel Mosaic Concept
   
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5.814 MB
13 Jul, 2012 @ 12:21pm
21 Aug, 2012 @ 7:07am
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Flip Panel Mosaic Concept

In 1 collection by N-Sunderland
Complex Contraptions
18 items
Description
This is not a real test chamber. It's an idea I've been working on. You have a three by three square of flip panels on the other side of the room, and a button to activate them. Press the button, and the panels will form the letter X. Press it again, and you'll get the letter Y. Press it a third time, and Z will appear (in a bit of an awkward form). You can loop it as many times as you like, just by pressing the button again.

This is only a concept, and I'd like to make it into something bigger and more interesting later on. I spent hours testing various different systems to make this work, and I can definitely say that it isn't as simple as it looks. I also spent quite a while eliminating as many lasers as possible in the logic gates, so you don't have to worry too much about lag.

I hope you enjoy it. If you want to know how it works, shoot a portal and enter the mechanism room. Otherwise, I would be glad to answer any questions about how it works. Any feedback you can give would be wonderful.

31 Comments
mood3rd 20 Nov, 2012 @ 2:08pm 
N_Sunderland thankyou.
N-Sunderland  [author] 20 Nov, 2012 @ 2:02pm 
@mood3rd Thanks for checking this map out! I'll take a look at your chamber some time for sure.
mood3rd 20 Nov, 2012 @ 1:40pm 
great system.
you maybe interested in 2 more complex panel ones, I have come accross.
also a reflector cube doing the infinity symbol, I did, based on geneosis's version.
http://steamproxy.net/sharedfiles/filedetails/?id=77461071
http://steamproxy.net/sharedfiles/filedetails/?id=72733583
http://steamproxy.net/sharedfiles/filedetails/?id=105482271
N-Sunderland  [author] 21 Aug, 2012 @ 7:35am 
UPDATE: Removed the outdated screenshots, uploaded some nice new ones. Will be applying the same treatment to my other maps.
N-Sunderland  [author] 21 Aug, 2012 @ 7:07am 
UPDATE: Removed some signage to improve the overall visual appeal.
N-Sunderland  [author] 20 Aug, 2012 @ 7:53am 
UPDATE: The latest Peti update makes cubes behave like players when using excursion funnels. As a result, I have simplified the mechanism. The "pin" funnels no longer require to be turned off, which gets rid of the little bit on the side. I do have to make the system loop with a button however, so as to prevent it from skipping Z.
N-Sunderland  [author] 12 Aug, 2012 @ 8:08am 
Not exactly... but "manual sequencer" sounds about right.

I've made some more edits with BeeMod. It's slightly shaky when you pass through the portals, but it's a pretty cool application for auto portals.
cyron43 10 Aug, 2012 @ 2:21pm 
So I guess it's a manual sequencer which drives a 2 digit binary adder .
N-Sunderland  [author] 10 Aug, 2012 @ 9:26am 
MAJOR UPDATE: I've just downloaded BeeMod (thanks for that, cyron43). I've used to make optimisations to the chamber. The old path to the mechanism room is gone, and you now access it via an auto-portal. I've also removed one of the excursion funnel/button combinations in the mechanism, as I realized that it was completely useless. I've modified the mechanism's shape accordingly.
cyron43 31 Jul, 2012 @ 2:59pm 
OIC I had the same problem a few days ago. :-)